Humanities Gaming Institute 2010

Casey Boyle sent this out this call for applications for the Humanities Gaming Institute to the litsci mailing list. Sounds like fun, but the tail end of the institute conflicts with SFRA 2010 in Carefree, Arizona on June 24-27.

Humanities Gaming Institute 2010

The University of South Carolina’s Center for Digital Humanities, with generous support from the NEH’s Office of Digital Humanities, invites applications for a Humanities Gaming Institute, held June 7-25 2010 in Columbia, SC. Our institute will assemble a diverse cohort—teachers and researchers, faculty and advanced graduate students—from across the humanities disciplines to pursue a three-week investigation of the use of games to concretely advance teaching and research in the humanities.

In addition to HGI’s team of local scholars, a large group of resident experts—including Anne Balsamo, Ian Bogost, and Tracy Fullerton—will join us to explore how gaming allows us to advance existing humanities questions in the humanities as well as chart new areas for research and teaching. In addition to theoretical and pedagogical discussions, HGI will include practical hands-on work in game development to help participants pursue innovative projects tailored to the specific disciplines of the humanities.  Generous funding for twenty fellowships ($1875/each) will help defray the cost of attendance.

We invite hybrid and interdisciplinary teams, as well as interesting smaller projects.  With a mandate to extend shared infrastructural resources, we solicit projects from institutions without a dedicated presence in the Digital Humanities.  For more information on HGI, including how to apply, see

I am a professor of English at the New York City College of Technology, CUNY whose teaching includes composition and technical communication, and research focuses on 20th/21st-century American culture, science fiction, neuroscience, and digital technology.

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Who is Dynamic Subspace?

Dr. Jason W. Ellis shares his interdisciplinary research and pedagogy on Its focus includes the exploration of science, technology, and cultural issues through science fiction and neuroscientific approaches. It includes vintage computing, LEGO, and other wonderful things, too.

He is an Assistant Professor of English at the New York City College of Technology, CUNY (City Tech) where he teaches college writing, technical communication, and science fiction.

He holds a Ph.D. in English from Kent State University, M.A. in Science Fiction Studies from the University of Liverpool, and B.S. in Science, Technology, and Culture from Georgia Tech.

Reach him by email at jellis at citytech dot cuny dot edu.


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