Smithsonian American Art Museum Invites Public to Vote on Games to be Featured in “The Art of Video Games” Exhibition | Newsdesk

The Smithsonian American Art Museum is planning an exhibit on “The Art of Video Games,” and they want our feedback on the selections for the exhibit. Read below for part of the press release from the Smithsonian and the link to the official site:

The Smithsonian American Art Museum is inviting the public to help select the video games that will be included in its upcoming exhibition “The Art of Video Games,” which opens in Washington, D.C. March 16, 2012. The exhibition is the first to explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, is the curator of the exhibition.

Voting will take place online, www.artofvideogames.org, from Feb. 14 through April 7. A valid e-mail address is the only requirement to vote. The website will offer participants a chance to vote for 80 games from a pool of 240 proposed choices in various categories, divided by era, game type and platform. The winning games will be displayed in the exhibition as screen shots and short video clips. The website will include an online forum where gaming enthusiasts can campaign for particular games and voice their opinions about the selections.

via Smithsonian American Art Museum Invites Public to Vote on Games to be Featured in “The Art of Video Games” Exhibition | Newsdesk.

I am a professor of English at the New York City College of Technology, CUNY whose teaching includes composition and technical communication, and research focuses on 20th/21st-century American culture, science fiction, neuroscience, and digital technology.

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Who is Dynamic Subspace?

Dr. Jason W. Ellis shares his interdisciplinary research and pedagogy on DynamicSubspace.net. Its focus includes the exploration of science, technology, and cultural issues through science fiction and neuroscientific approaches. It includes vintage computing, LEGO, and other wonderful things, too.

He is an Assistant Professor of English at the New York City College of Technology, CUNY (City Tech) where he teaches college writing, technical communication, and science fiction.

He holds a Ph.D. in English from Kent State University, M.A. in Science Fiction Studies from the University of Liverpool, and B.S. in Science, Technology, and Culture from Georgia Tech.

He welcomes questions, comments, and inquiries for collaboration via email at jellis at citytech dot cuny dot edu or Twitter @dynamicsubspace.

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