Let’s Play Neuromancer, the First in a Series of Video Game Long Play Walk-Throughs

One of the happy uses of Youtube is watching video gameplay without having to actually play the game. It is a vicarious experience, but I find it enjoyable when I don’t have a lot of time to devote to play.

This will be the first in a long series of “Let’s Play” video game long play walk-throughs that I found on Youtube. Most of these games are ones that I remember playing and that also have to do with science fiction and fantasy themes. In fact, you will find that most games, especially the earlier titles that I mention, are based in science fictional worlds. Writing this series has given me more ideas about thinking of early video gaming. Does the cyberpunk movement figure into the way video games were conceived early in their development? Does the technology of video games inspire the software of video gaming? These are questions that I hope to write more about in the future. In the meantime, let’s look at some interesting video games.

The first is the Neuromancer. Crowley9 on Youtube has posted a series of gameplay videos from the classic game. The video above is the first of a series. You can find all of the videos here.

Neuromancer was recommended by Timothy Leary for its then-innovative game play and interface. It features a chiptune soundtrack by Devo, and it allows gamers to enter the near-future world as Case (or a similarly styled character that you can name).

I am a professor of English at the New York City College of Technology, CUNY whose teaching includes composition and technical communication, and research focuses on 20th/21st-century American culture, science fiction, neuroscience, and digital technology.

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Posted in Science Fiction, Video Games
One comment on “Let’s Play Neuromancer, the First in a Series of Video Game Long Play Walk-Throughs
  1. I played Neuromancer when it first released, not long after having read the novel, and was, frankly, disappointed. The game was largely a reskinning of earlier Interplay games. It felt much like Bard’s Tale in SF clothing, despite Dr. Leary’s endorsement. Some of this is simply a limitation of the technology, as these games were largely just souped-up text-based adventure games (think Infocom), with some rudimentary graphics, and some arcade-style play thrown in for the cyberspace battles. I don’t think that the game captured either the aesthetic or the thematic concerns of the cyberpunk movement. Infocom’s Circuit’s Edge, released the following year, and based on Effinger’s cyberpunk novel When Gravity Fails, managed to capture the subgenre more effectively.

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Who is Dynamic Subspace?

Dr. Jason W. Ellis shares his interdisciplinary research and pedagogy on DynamicSubspace.net. Its focus includes the exploration of science, technology, and cultural issues through science fiction and neuroscientific approaches. It includes vintage computing, LEGO, and other wonderful things, too.

He is an Assistant Professor of English at the New York City College of Technology, CUNY (City Tech) where he teaches college writing, technical communication, and science fiction.

He holds a Ph.D. in English from Kent State University, M.A. in Science Fiction Studies from the University of Liverpool, and B.S. in Science, Technology, and Culture from Georgia Tech.

He welcomes questions, comments, and inquiries for collaboration via email at jellis at citytech dot cuny dot edu or Twitter @dynamicsubspace.

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