Yesterday, I updated my World of Warcraft client on MacOS X with the intention of taking a look around Cataclysm–something that I had not done since I loaded the game after installing my Intel SSD. I emerged in the Valley of Strength and felt the strangeness of what had taken place in the world of Azeroth. I knew my explorations would take longer than I had time to invest at that moment, so I exited for real life (RL).
In case you missed it, Blizzard launched World of Warcraft: Cataclysm today. You can buy it in stores, or you can get it the way the Maker intended: as a digital download. Information about the world-transformative upgrade is available on the official site here.
There are some exciting new World of Warcraft developments just on the horizon.
Despite the worldwide economic meltdown and jobless recession recovery, folks still need to raid. Blizzard announced recently that they have not only maintained their World of Warcraft subscriber base, but it has increased to 12 million world wide players! The press release is available here.
Cataclysm, the anticipated expansion to World of Warcraft, now has a street date of December 7, 2010. Besides transforming Azeroth in fundamental ways, it adds the new playable races: Goblins and Worgen. Other features include level 85 cap, class and race changes, new zones, new raids, and the new secondary profession of archaeology. All new features are listed here.
In the upcoming Cataclysm expansion to World of Warcraft, players will be able to train in the secondary profession of archaeology. As I argue in my essay in forthcoming collection The Postnational Fantasy, World of Warcraft has cosmopolitan potential, because players are actively encouraged to explore Azeroth and engage its NPC characters cooperatively in addition to antagonistically. I suggest that a cosmopolitan ethos could be further encouraged by adding a language or translation profession so that PVP characters from opposite factions could facilitate cooperation between raiding groups for special dungeons that would require this kind of cooperative play. Now it seems that Blizzard has begun laying the groundwork for a system that I had not considered: archaeology. Learning about other cultures through the past can be positive, but it could equally be negative due to cultural imperialism and orientalism. Furthermore, it appears as if this new profession in World of Warcraft is geared for “treasure hunting.” When the expansion comes out in December, I will explore this new feature and report back. Read more about Blizzard’s implementation of archaeology in WoW here.