Retrocomputing at City Tech


In addition to working on a book review today, I created a new OpenLab site for Retrocomputing at City Tech. In addition to recording how I use vintage computers in the classroom and in research, the new OpenLab site contains a catalog of my vintage computing archive. I populated this catalog with most of the hardware, but I plan to granulize it further and create a catalog of my software. This, of course, will take time. At least there is a place for me to record these things now within the auspices of the work that I do at City Tech. I updated my previous Retrocomputing Lab page on this site with a link to the updated site on OpenLab.

Lego Building Experiments with Google Glass, Thoughts on Its Potential for Interdisciplinary Humanities Research

Since I received my Google Glass last week, I have been learning how to wear and use it. Ultimately, I want to incorporate Glass into my Retrocomputing Lab research workflow. I am interested in the experience of using computer hardware and software (something that I have been interested in for a long time and wrote about as an undergraduate), so Glass will provide a way of capturing some of my phenomenal experience–perspective, vision, and sound. I can provide oral commentary of my haptic and olfactic experiences (yes, computers have unique smells–something that helps store/recall memories and emotions) while also recording thoughts, memories, and asides that enrich my shared video experience. As one component of the digital humanities, I want to create an archive of my raw research of working with computers and their software that others can use, draw inspiration from, or comment on through their own research, writing, and teaching.

For the work that I do in my personal Retrocomputing Lab, I will use Glass as one more tool among a variety of other technologies that enable my research. Glass will add another data layer–itself richly textured and layered with audio/video/Internet/software capabilities–to the research that I do. Due to the ease of sharing images and video in real time, I can immediately make my in-process research available on YouTube, Twitter, and here on Furthermore, my research will be useable by others–hobbyists, students, and other researchers in many interdisciplinary fields. Glass will join my non-real time distribution of data on paper, computer written notes (though, I could make these freely viewable in realtime on say, Google Drive), and published research.

Finally, I am interested in the mixing of old and new technologies. Glass meets its ancestors in the IBM PC and Macintosh. Glassware meets DOS, Windows 3.1, and System 7. I want to explore how the intermingling of these technologies leads to new insights, connections, and elaborations. While I am only speculating, I strongly believe that Glass and similar wearable computing technologies will elevate the outcomes and knowledge produced in humanities research–conceptualized as interdisciplinary like mine or not.

The videos included in this post were tests of the manually extended video recording feature. They don’t involve the Retrocomputing Lab, because how I want to use Glass to record my work will involve more and different kinds of planning. I used what I had at hand to test out Glass’ video capabilities included below.

Glass Video from Apr 22, 2014, Lego Build of The Batman Tumbler 30300 Polybag

Glass Video from Apr 24, 2014, Target Exclusive Lego 30215 Legolas Greenleaf Polybag

Retrocomputing Lab Page Launch


Over the weekend, I launched a new page under the “Research” menu on for my Retrocomputing Lab.

I use the Retrocomputing Lab’s hardware and software resources in my continuing research on human-computer interaction, human-computer experiences, and human-computer co-influence. So far, its primary focus is on the shift from the pre-Internet, early-1990s to the post-Internet, late-1990s and early-2000s.

During that time, technological and cultural production seems to accelerate. Imagine all of the stories yet to be recovered from that time. How do we untangling of the long shadow of that time from the innovations and disruptions of the present passing into future?

The computer hardware includes Macs and PCs. There are laptops and desktops. There are different add-on cards and peripherals to enhance and change experiences. There are 3.5″ floppy disks, CD-ROMs, and DVDs. There are many different kinds of software ranging from games to interactive encyclopedias to operating systems to word processors. There are different motherboards that can be swapped out in various computer cases (AT and ATX). The machines can be temperamental, but each configuration reveals its own indelible soul (for lack of a better word, but it is a word that I quite like in this context).

My research focuses on reading on screens, depictions of electronic-facilitated reading, and the cognitive effects of reading on screens (of course, there are a multitude of screens and interfaces–a worthy complication) as opposed to other forms of non-digital media (and their multitude).

The Retrocomputing Lab continues to grow and new research possibilities abound. If you are interested in collaborating on a project with Retrocomputing Lab resources, drop me a line at jason dot ellis at lmc dot gatech dot edu.