Williams’ Moon Patrol Gameplay Transformed With Stable Diffusion

Moon Patrol game screenshot transformed with Stable Diffusion.

For the next few weeks, I’m going to be sharing some of the images that I have created using Stable Diffusion, an opensource generative AI text-to-image model created by Stability.AI. Today begins the series with images based on a classic video game.

Earlier this year, I used the low-resolution screenshot of Williams’ 1982 Moon Patrol video game from its Wikipedia page and manipulated it with Stable Diffusion and Automatic1111’s stable-diffusion-webui tool. After many, many iterations with img2img and some inpainting, I arrived at the image above. The most difficult part of the image was creating the moon buggy with six wheels, something that most SD 1.5 derived models seem to abhor.

Later, I took another stab at transforming the gameplay screenshot to a high resolution version. This time, I used controlnet to create the moon buggy based on the Alvis Stalwart. With inpainting, I was able to achieve great detail and lighting on the buildings.

Wouldn’t it be cool to see a new Moon Patrol game with high resolution graphics and ray tracing? Layer on backstory, mythos, and a brooding protagonist and it could be the next Halo series!