Author: Jason W. Ellis

  • ENG3402, The Graphic Novel: Frank Miller’s The Dark Knight Returns (Continued…)

    Continuing from my previous post on The Dark Knight Returns, I’ve assembled a selection of videos below featuring Frank Miller and others talking about Miller’s work in The Dark Knight Returns.

    In this interview introduced by science fiction writer and editor Harlan Ellison for “The Masters of Comic Book Art (1987), Frank Miller discusses The Dark Knight Returns, Ronin, and other works.

    DC Comics interviews people about their work on and memories of The Dark Knight Returns.

    The Frank Miller episode of G4’s Icons discusses The Dark Knight Returns at the 16:00 mark.

    Frank Miller was interviewed for Comic Book Confidential (1988). His part of documentary is embedded below.

    In this final video, Frank Miller talks about his work and influences.

  • ENG3402, The Graphic Novel: Class on Superheroes, Antiheroes, and Frank Miller’s The Dark Knight Returns (filling in for Prof. Rebecca Mazumdar)

    On Thursday, Feb. 14, I’m filling in for Prof. Rebecca Mazumdar in her ENG3402 Special Topics Class on The Graphic Novel.

    Students were asked to read the first two books of Frank Miller’s Batman: The Dark Knight Returns (1986) and Chapter 3, “Blood in the Gutter” of Scott McCloud’s Understanding Comics (1993) for today’s class.

    During today’s class, we’ll discuss The Dark Knight Returns, Superheroes, and the Antihero. These topics will return for discussion in future classes when Prof. Mazumdar joins you next.

    These are some resources that will inform our discussion (in the order of reference):

    Nicholls, Peter, and David Langford. “Superheroes.” The Encyclopedia of Science Fiction. Eds. John Clute, David Langford, Peter Nicholls and Graham Sleight. Gollancz, 31 Aug. 2018, http://www.sf-encyclopedia.com/entry/superheroes.

    Langford, David. “Superpowers.” The Encyclopedia of Science Fiction. Eds. John Clute, David Langford, Peter Nicholls and Graham Sleight. Gollancz, 8 May 2015, http://www.sf-encyclopedia.com/entry/superpowers.

    Langford, David. “Clarke’s Laws.” The Encyclopedia of Science Fiction. Eds. John Clute, David Langford, Peter Nicholls and Graham Sleight. Gollancz, 2 Aug. 2016, http://www.sf-encyclopedia.com/entry/clarkes_laws.

    Tiner, Ron, David Roache DRo and John Platt. “Batman.” The Encyclopedia of Science Fiction. Eds. John Clute, David Langford, Peter Nicholls and Graham Sleight. Gollancz, 15 Oct. 2018, http://www.sf-encyclopedia.com/entry/batman.

    Langford, David. “Antiheroes.” The Encyclopedia of Science Fiction. Eds. John Clute, David Langford, Peter Nicholls and Graham Sleight. Gollancz, 6 Oct. 2017, http://www.sf-encyclopedia.com/entry/antiheroes.

    Kiste Nyberg, Amy. “Comics Code History: The Seal of Approval.” Comic Book Legal Defense Fund, http://cbldf.org/comics-code-history-the-seal-of-approval/. Accessed 13 Feb. 2019.

  • “It’s All Going According to Plan:” Deleting My EA Origin Account After Frustration with Star Wars: Battlefront II

    ea origin all going to plan.png

    Yesterday, I deleted my EA Origin account, because I was fed up with how things were “going according to plan.” EA’s and other forced online game portals plan seems to be two fold: 1) require players to login to a service to play a local-instance, single-player video game, and 2) waste as much time and bandwidth resources of players as possible in the function of updating the front end portal and the games accessed via the portal by denying users the choice to update if and when they choose to do so.

    The straw that broke the camel’s back for me was the above message from EA–“it’s all going according to plan” and the unending “preparing” to download a very large, required update for Star Wars: Battlefront II.

    Finding a few free minutes before bed, I wanted to fly the Millennium Falcon through the wreckage of blasted cruisers and obliterate as many TIE Fighters as possible. I play against computer-controlled adversaries. I don’t play against other players over the Internet. Everything regarding my game play experience takes place locally on my PC.

    Nevertheless, EA requires me to login to Origin before playing Star Wars: Battlefront II. Before logging in, Origin required a software update. I did this. Since I hadn’t logged in for a few months, I had forgotten my password. I had to reset it. I logged in. Then, Origin required a large update to Star Wars: Battlefront II before I could play the game. I waited. I waited some more. I only wanted to play the game for about 10 minutes before bed time. Now, I had invested about 20 minutes on updating software and resetting passwords.

    While it was “preparing to update” as seen above, I began researching how to delete my EA Origin account. I discovered that they make this as difficult as possible. You have to chat with a representative instead of clicking a link after logging into your account. I began doing this while still Origin was still “preparing.” The representative, who was nice enough, followed his script to try to dissuade me from deleting my account and instead deactivate it. I persisted with deletion and after another 10 minutes, I was told that it would take some additional time to delete my account but I didn’t need to stay on the chat while this was done.

    Finally, the representative asked me if I would like to share why I wanted to leave EA Origin. I told him this:

    I simply don’t like having to login to a service to play a game–especially when logging in might involve downloading gigabytes of installation updates. I understand why EA and other game publishers do this, but I don’t want to have to do this. I should be able to launch the game that I want to play and just play it. So, I wanted to delete my account and give up on EA Origin and Star Wars Battlefront II. I’ll seek out those games that let me play them on my terms.

    I am vociferously against the shift to enforced online-only gaming for games that have a single-player mode. Games should be able to be enjoyed locally without hindrance if there is a single-player mode built into the game as there is with Star Wars: Battlefront II.  Of course, I understand the need to login to a service when the game is enjoyed in multiplayer mode, but not all players opt for this kind of game play experience. Some of us enjoy playing the various single-player experiences within the game.

    I purchased the game when it was on sale, so I will consider the money that I spent on it already invested in the times that I was able to fly the Millennium Falcon through the blasted wrecks of space battles.

    However, I will never purchase another single-player option game from EA or any other video game publisher that doesn’t give me a modicum of respect to enjoy the game on my terms–no logging into online services (if I’m not playing against others online, I don’t need to login) and no required updates (I should be able to choose how and when I update the software on my computer).

    I encourage others to avoid these games and seek out those made by publishers who respect players who value single-player game experiences.

    As a final note, I was saddened to hear that Disney CEO Bob Iger signaled the company’s happiness with EA’s work with the licensed Star Wars intellectual property, even after the debacles with the launch of Star Wars: Battlefront II and my own frustrations with the game. I wish that Disney would partner with a company that puts customers/players first–both in terms of game play experiences and respect of the player’s approach to gaming and software maintenance.

  • Reprint of My Article, “Decoding the Origins of H. G. Wells’s ‘The Land Ironclads’ and Sir Ernest Dunlop Swinton’s Tank” Now Available in Short Story Criticism, Vol. 264

    British_Mark_I_male_tank_Somme_25_September_1916
    British Mark I Tank. This is photograph Q 2486 from the collections of the Imperial War Museums (collection no. 1900-09).

    My article on the public debate between H. G. Wells and Sir Ernest Dunlop Swinton about who originated the idea of a motorized, armored weapons platform or tank, which first appeared in The Wellsian: The Journal of the H. G. Wells Society (no. 33, 2010, pp. 42-57) is now available as a reprint in Short Story Criticism, Volume 264 (edited by Catherine C. DiMercurio, Prod. Layman Poupard. Gale, Cengage, 2018, pp. 256-265).

    N.B.: Gale’s Short Story Criticism series is an excellent resource for scholars and students to easily and quickly learn the discourse on a particular author’s short story oeuvre. These volumes collate scholarship from a wide variety of academic journals on the works of a particular author. For example, Short Story Criticism, Volume 264 includes three sections of collected articles for these writers: Mary Caponegro, Mahasweta Devi, and H. G. Wells. I believe that the series is a good addition to libraries serving the needs of English departments and literature programs, because it provides a wide array of research on its selected authors for convenient access to scholarship.

  • Publishing Studies

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    Printing press on display at City Tech.

    Recently, I had an opportunity to speak with colleagues about what Publishing Studies means to me. I edited my thoughts into the following note.

    Publishing Studies: Theory and Praxis

    Publishing Studies is an interdisciplinary field of study that encompasses rhetoric and composition, media studies, history of the book/newspaper/magazine/websites/etc., and practical skills including writing, editing, design, layout, production, marketing, business administration, etc. Publishing Studies programs prepare students for publishing industry careers.

    Publishing Studies should be grounded in theory and praxis. Theory provides a foundation for understanding the field and its development. It gives ways of seeing and thinking about the process and purpose behind publishing. Theory helps one be a confident problem solver, an open-minded thinker, and a dynamic life-long learner who can adapt to changing work conditions and challenges. Balancing theory is practical skills. These skills are what help students build a portfolio, gain experience through internships and entry level positions, and obtain a job on their desired career path. Through their understanding of theory, students will understand that the skills they have when leaving a program will only go so far as the publishing industry changes. They can leverage their current skills to grow their skill set over time and be engaged members in their profession so that they know what new trends they should pay attention to and what new skills will keep them competitive in the job market.

    Rhetoric

    Publishing Studies is founded on rhetoric and composition. Publishing is all about communicating particular ideas to a particular audience using a particular (production scale/mass communication) medium. Knowing audience, rhetorical techniques, modes of communication (WOVEN=written, oral, visual, electronic, and nonverbal), and the writing process are essential skills for anyone interested in the publishing industry. Furthermore, being a reflective practitioner–using journal writing and reflection–supports the acquisition, integration, and improvement of the use of rhetoric and composition principles in the work place. There is a lot of overlap in this regard (as well as in the tools employed in the publishing field mentioned below) with Technical Communication.

    Media Studies

    Media and materiality are really big components of Publishing Studies, because publishing is all about using mass communication media technologies to reach an audience. Important issues for Publishing Studies from a Media Studies perspective might include: the effect/affect of media on audiences, how does media change over time, how does media influence other media, what biases are built into particular media or how those media are used, and are there issues with particular media at scale (e.g., Facebook and Twitter’s role in Brexit and the 2016 US election). Aesthetics, design, layout, and UX are important, too, and they overlap (as do many aspects of theory) with practical skills.

    History of the Book/Newspaper/Magazine/Website/Etc

    Perhaps under the umbrella of Media Studies, the History of the Book and other produced media such as newspapers, magazines, websites, social media, and others, are key to a fundamental understanding of Publishing Studies. The field encompasses many different forms of mass communication technologies, and the intertwined histories of these media provide a useful context for how we are at this particular moment in publishing history while also revealing how the history of publishing is not a Whig historical progression, but in fact, contains many interesting dead ends and forgotten technologies whose time might not have been right but contained some aspects that were useful and might deserve revisiting in the present. Layered in these histories are issues of labor, capital, production technologies, world historical events, and societal movements, all of which have influenced the development of the publishing history.

    Practical Skills

    Praxis is tempered by theory. Theory is made meaningful by praxis. The two support one another and enrich one’s experience of the publishing field in a way that helps propel students toward dynamic careers instead of cookie-cutter jobs. Publishing careers include writing, editing, design, layout, printing, IT, programming, procurement, representation, marketing, fact checking, research, and business administration. All of these rely on a basic set of writing, communication, and interpersonal skills, and each branches off into a discrete set of current (but always changing) skills involving knowledge-based work (e.g., planning, research, summarizing, extrapolating, etc.) and tool-based work (e.g., Adobe Creative Suite, Microsoft Office, CMS, etc.). Each career path’s set of widely accepted skills (i.e., those skills that employers are looking for in employees) are those that should be researched and taught by faculty. Besides their course work, students can learn more about these through trade publications and books, mentors, and internships.