Tag: Art

  • The AI Awakens Made with Stable Diffusion

    The AI Awakens Made with Stable Diffusion.

    This post-apocalyptic, cyberpunk style image used my brain’s fMRI scan to inspire the face with red eyes and cables running along its hairless head. The lone person beneath it seems tired or defeated. It makes me think of a nightmare and choking on smoke or smog. Yet, there is that one bright light in the upper right that gives hope to an otherwise desolate scene. It was created with Stable Diffusion, A1111, and controlnet.

  • Cyberpunk Mind Manifesting Mind Created with Stable Diffusion

    Cyberpunk Mind Manifesting Mind Created with Stable Diffusion.

    I used controlnet in A1111 to feature an fMRI scan of my brain in this image that I call, Mind Manifesting Mind. In all of the images that I create using Stable Diffusion that feature a brain, I use screenshots of my brain’s fMRI scan that I created using Osirix for MacOS some years ago.

  • Anthropomorphic Cat Astronaut on the International Space Station

    Anthropomorphic Cat Astronaut on the International Space Station. Made with Stable Diffusion.

    One of my favorite kinds of images to create with Stable Diffusion are those involving anthropomorphic cats. Here’s a cat as an astronaut aboard the International Space Station. It required a lot of inpainting for the star field and the Earth’s curvature. SD 1.5 models often have trouble with keeping track of a line, of say a table or in this case a celestial object, bisected by a foreground subject. The final image here isn’t perfect but it was as good enough for me.

  • Williams’ Moon Patrol Gameplay Transformed With Stable Diffusion

    Moon Patrol game screenshot transformed with Stable Diffusion.

    For the next few weeks, I’m going to be sharing some of the images that I have created using Stable Diffusion, an opensource generative AI text-to-image model created by Stability.AI. Today begins the series with images based on a classic video game.

    Earlier this year, I used the low-resolution screenshot of Williams’ 1982 Moon Patrol video game from its Wikipedia page and manipulated it with Stable Diffusion and Automatic1111’s stable-diffusion-webui tool. After many, many iterations with img2img and some inpainting, I arrived at the image above. The most difficult part of the image was creating the moon buggy with six wheels, something that most SD 1.5 derived models seem to abhor.

    Later, I took another stab at transforming the gameplay screenshot to a high resolution version. This time, I used controlnet to create the moon buggy based on the Alvis Stalwart. With inpainting, I was able to achieve great detail and lighting on the buildings.

    Wouldn’t it be cool to see a new Moon Patrol game with high resolution graphics and ray tracing? Layer on backstory, mythos, and a brooding protagonist and it could be the next Halo series!

  • Attack on Titan and Coeur de Lion MacCarthy’s War Memorial Statue in Niagara Falls, Canada

    Coeur de Lion MacCarthy's War Memorial Statue in Niagara Falls, Canada

    Y and I finished watching the Attack on Titan (2013-2023) anime series tonight. The character of Survey Corp Commander Erwin Smith reminded of this resolute WWI soldier bronze statue by Coeur de Lion MacCarthy at Niagara Falls, Canada.

    Considering wars past and present, AoT points out the irrationality and tribalism that propels these kinds of conflicts. It reflects the seeming inevitability of repeating past mistakes mired in violence and death. The rebooted Battlestar Galactica (2003-2009) covers much of this ground, too. Even though the subject matter and mythologies in these series are different, they are clearly in dialog with one another regarding the human condition, free will, tribalism/social structures, and propensity for violence over dialog and compromise. Both seem to say that we are doomed to repeat