Tag: Recovered Writing

  • Recovered Writing: MA in SF Studies, Utopias Module, James Tiptree, Jr.’s “Houston, Houston, Do You Read?” Bridging Herland to the Stars, June 8, 2007

    This is the seventeenth post in a series that I call, “Recovered Writing.” I am going through my personal archive of undergraduate and graduate school writing, recovering those essays I consider interesting but that I am unlikely to revise for traditional publication, and posting those essays as-is on my blog in the hope of engaging others with these ideas that played a formative role in my development as a scholar and teacher. Because this and the other essays in the Recovered Writing series are posted as-is and edited only for web-readability, I hope that readers will accept them for what they are–undergraduate and graduate school essays conveying varying degrees of argumentation, rigor, idea development, and research. Furthermore, I dislike the idea of these essays languishing in a digital tomb, so I offer them here to excite your curiosity and encourage your conversation.

    During the second semester of the MA in Science Fiction Studies programme, we had two modules: ENGL612: Utopias and Dystopias and ENGL681: Special Author: Ursula K. Le Guin. We also pitched our dissertation projects and began meeting with our assigned advisor (I was very happy to have worked with Dr. David Seed on mine–more on that in another post).

    In the Utopias and Dystopias module, we read a library’s worth of utopias and discussed them in depth during our meetings with Mr. Andy Sawyer, Dr. Peter Wright, and Dr. Seed (depending on the work being considered during a seminar session, we met with different faculty).

    After studying under Dr. Lisa Yaszek at Georgia Tech, some texts stuck out in my mind–namely stories by James Tiptree, Jr. (Alice B. Sheldon) and Charlotte Perkins Gilman. Julie Phillips had very recently published her excellent and authoritative account of Sheldon’s life, James Tiptree, Jr.: The Double Life of Alice B. Sheldon. Reading Phillips’ biography of Sheldon rekindled some ideas from my SF and Gender Studies classes at Georgia Tech, which I brought into our seminar discussions in the Utopias and Dystopias module. This essay is the culmination of those discussions and further research. Also, it permitted me to think about how First and Second Wave Feminism related to these two very important writers and their work. This essay was the final project in this module.

    Jason W. Ellis

    Mr. Andy Sawyer

    ENGL612: Utopias and Dystopias

    June 8, 2007

    James Tiptree, Jr.’s “Houston, Houston, Do You Read?” Bridging Herland to the Stars

    What women do is survive.  We live by ones and twos in the chinks of your world-machine.

    James Tiptree, Jr., “The Women Men Don’t See”

    The above quote by Ruth Parsons in James Tiptree, Jr.’s 1973 story, “The Women Men Don’t See” is probably one of the most quoted lines from Tiptree’s stories, because it’s a powerful indictment of male patriarchy as well as a shout from the heart of the author behind the pseudonym, Alice B. Sheldon.  It’s interesting that Tiptree employed the word, “chinks” to describe the space in which women may inhabit in the overwhelming male created world-machine, because chinks can describe an opening, crevice, or aperture as in the gaps between gear teeth.  However, chinks may also describe a weakness in one’s armor either figuratively or literally.  It’s within the weaknesses of the patriarchic hegemony that women may find their own space, but it’s confining and forever shifting.  Sheldon, through Tiptree, developed a voice that challenged the “world-machine” in many of her stories including the later published, “Houston, Houston, Do You Read?”

    What’s engaging about Tiptree’s “Houston, Houston, Do You Read?” besides its own message and vector is that it maintains a striking similarity to Charlotte Perkins Gilman’s Herland, which was first published serially in Gilman’s groundbreaking monthly magazine, The Forerunner in 1915.  In fact, “Houston” could be referred to as a far-future retelling of Herland in outer space.  Additionally, these two works form their own geared system where one’s earlier movement within First Wave Feminism propels the other’s movement in the much later era of Second Wave Feminism.  These actions in turn inspire later feminist SF.  It’s this interlocking and intertextual engagement between the two stories that positions “Houston” as a bridge between Gilman’s classically utopian story and First Wave Feminism with the SF impulse in later utopian writing and Second Wave Feminism.

     

    Charlotte Perkins Gilman and Alice B. Sheldon

    Charlotte Perkins Gilman was born in 1860, and endured a childhood of near-poverty and dislocation along with her brother and single mother, Mary A. Fitch.  Gilman’s father, Frederic Beecher Perkins, a member of the well-known Beecher clan, left Fitch following Gilman’s birth.  Rising above her beleaguered childhood, she maintained a certain independence by working, “as a designer of greeting cards, an art teacher, and a governess” while living at home, and later establishing herself as a writer and lecturer on socialism and women’s issues (Lane vi).  Her life is accented by an early marriage to Walter Stetson, with whom she had a daughter, Katherine.  However, the marriage didn’t last, and it was later agreed that Stetson and his second wife, Gilman’s friend, Grace Ellery Channing, should raise their daughter.  Through her first marriage, and the years following it, she returned to a nomadic existence of writing and public speaking in part to avoid attacks from the press, “particularly in California, for ‘abandoning’ her child and for being an ‘unnatural mother’” (Lane viii).

    During this tumultuous time, Gilman wrote her most famous work, Women and Economics and it was first published in 1898 (Lane viii).  She went on to write many more books that further galvanized her prominence and reputation.  Following her second marriage to George Houghton Gilman in 1900, she began publishing The Forerunner in November 1909 until December 1916.  The Forerunner was a monthly magazine that contained articles and stories that supported socialism, Edward Bellamy’s “Nationalism,” and women’s rights issues.  It was during 1915 that her comedic utopian novel, Herland found its first and only publishing during her lifetime.

    Alice B. Sheldon, who later assumed the pseudonyms James Tiptree, Jr. and Raccoona Sheldon, was born on August 24, 1915 to Mary Wilhelmina Hastings and Herbert Edwin Bradley (Phillips 12).  Mary was a socialite and writer, and Herbert established his wealth with shrewd Chicago housing investments.  Together, they traveled on safaris in Africa, and they brought Alice along with them.  Alice was never left wanting, and her early life was punctuated by adventure and attention (though not always welcomed).  Before the Second World War, she had a tumultuous marriage to William Davey, and she considered a life in making art.

    Unlike Gilman, Sheldon didn’t settle on one career earlier in life.  She worked at photoreconnaissance in World War II, where she met her second husband, Huntington Denton Sheldon, and subsequently worked for the CIA.  Between the war and joining the CIA, Sheldon and her husband ran a chicken hatchery, and she earned a PhD in experimental psychology following her work with the CIA.  It was during the final stages of her dissertation, that she rediscovered SF, something that she had enjoyed in her youth, and wrote four stories of her own, which she mailed out to magazines under the pseudonym, James Tiptree, Jr.

    Gilman, Sheldon, and First Wave Feminism

    Before continuing, it’s important to describe the political movements that both of these authors arrive from initially.  Gilman and other women around the turn of the century were building political power for change and improvement to the lives of women.  Today, we call this movement in America, First Wave Feminism.  First Wave Feminism has deep roots and an established history that goes back hundreds of years.  Many historians and critics point to the Enlightenment as the beginning of feminist thought, because it was also the time when established systems of political control and patriarchy were challenged.  A notable date for American First Wave Feminism is the year 1776 when Abigail Adams wrote a letter to her husband, John Adams, to “remember the ladies and be more generous and favorable to them than your ancestors” (par. 1).  John Adams incredulous response was, “As to your extraordinary code of laws, I cannot but laugh…We have only the name of masters, and rather than give up this, which would completely subject us to the despotism of the petticoat, I hope General Washington and all our brave heroes would fight” (pars. 7 and 12).  The struggle for women’s rights and issues would be a long and arduous one, but significant change was on the horizon when Gilman was born.

    Gilman grew into a world where many women were fighting for universal suffrage and additional rights for women at the turn of the twentieth century.  There were two prongs to this and they were the woman’s movement and feminism.  The woman’s movement preserved sex and gender differences while taking back the language of patriarchy and supporting municipal housekeeping (i.e., if a woman can run a household, why can’t she run things in the public sphere).  On the other hand, feminism challenges the idea that there are fundamental difference between men and women.  This idea grows out of the increasing awareness and promotion of socialism at that time.  Feminists sought women’s rights rather than supporting assumed concepts of “duties.”  Also, proponents viewed economic and sexual freedom as intertwined.

    Gilman, following a writing tradition established by revolutionary writers such as Mary Wollstonecraft and her 1792 published A Vindication of the Rights of Women, employed writing to get her vision promoted with reasoned arguments.  Her most recognizable work is Women and Economics first published in 1898.  However, her rediscovered serialized novel from 1915, Herland, is a more humorous story that uses the utopian tradition to elucidate liberal humanist themes and her thoughts on women’s issues.  The major liberal humanist themes that Gilman promotes in Herland include:  meditations on the changeability of human nature (usually for the better), inevitability of human progress, inevitability of human rationality and reason, and the danger of unexamined authority.  Also, these themes can be seen through a feminist lens as including:  the danger of women’s economic subordination and the need to replace existing male-dominated power structures with new ones based on female nurturance and cooperation.  Furthermore, Ann J. Lane describes Gilman’s particular approach to enacting change:

    Convinced of the plasticity of human nature, she vehemently sought to destroy the molds into which people, especially but not only, female people, were forced.  Her specific contribution to this wing of Social Darwinist thought was her assertion that women, as a collective entity, could, if they so chose, be the moving force in the reorganization of society (x).

    Gilman, as did other leftist thinkers at the turn of the century understood, it was the power and will of the people that could evince change.  For her, it was the power of women, as half of the population, to “be the moving force in the reorganization of society.”  She hoped to enact this political shift through the ideology of First Wave Feminism and the woman’s movement:

    In her utopia, Charlotte Perkins Gilman transforms the private world of mother-child, isolated in the individual home, into a community of mothers and children in a socialized world.  It’s a world in which humane social values have been achieved by women in the interest of us all (Lane xxiii).

    “A world in which human social values have been achieved by women in the interest of us all” is the central, defining theme of Herland.

    Where does Alice B. Sheldon/James Tiptree, Jr. fit into Gilman’s and other First Wave Feminists’ ideologies and plans?  Sheldon was born the same year that Herland was serialized in Gilman’s The Forerunner.  Her mother, Mary, was clearly an independent woman who was well respected, published, and not afraid of hunting in the unexplored wilds of Africa at the turn of the century.  However, Mary played a role of the socially active and ebullient woman who flirted, hosted parties, and enchanted men with her stories and charms.  Also, Sheldon considered getting married again after her first failed marriage to Davey in order to achieve independence from her parents prior to getting an art critic job at the Chicago Sun (Phillips 104).  In fact, Sheldon didn’t espouse hard line feminist ideals in her early life beyond wanting to do the things that she was interested in, and that was not something available for compromise, which is something Gilman learned the importance of in her first marriage and the medical treatment she received during the depression following her daughter’s birth.

    It was after World War II that she began to find out more about women’s rights and issues.  Phillips writes about Sheldon’s discovery:

    What Alli finally discovered in the 1950s was women’s work.  She read Hannah Arendt, who led her to Simone de Beauvoir.  She studied Rebecca West and Mary Wollstonecraft.  In 1955 she told Dr. K that she was reading Lady Murasaki and that a man friend had just given her Virginia Woolf’s Orlando (192).

    It’s highly unlikely that Sheldon read anything by Gilman, because Gilman was not largely rediscovered until late Second Wave Feminism.  Additionally, Phillips responded to an email query that neither Alice or Mary mention Gilman in their personal writing.  This makes the connections between these two authors’ works that much more interesting.

    Sheldon’s late awakening to First Wave Feminism beyond her own headstrong and striving character to lead her own life and propagate negentropy (altruistic adding information and order to the universe), situates her in a unique position as a bridge between the old guard and the approaching Second Wave marked by the founding of the National Organization for Women (NOW) in 1966.

    Second Wave Feminism and Its Influence on Sheldon

    Following World War II, the short term freedoms won by women both on the home front (e.g., jobs, economic independence, and greater self-esteem and personal worth) as well as on the front lines (e.g., the Women’s Army Corps, of which Sheldon was a member during her photoreconnaissance work in WWII) didn’t last for long.  However, there was a backlash against women in the wake of the war that by-and-large forced them back into the home.

    Many women struck back at these trends to enforce culturally derived notions about a woman’s place in society.  Leading up to Second Wave Feminism there were several key events and shifts taking place that led to the new wave.  First, Esther Peterson was named Assistant Secretary of Labor and Director of the United States Women’s Bureau for President John F. Kennedy.  She directed investigations and commissions that uncovered discrimination against women across the board, which led state and city governments to follow suit and form their own commissions.  Another impetus was Betty Friedan’s The Feminine Mystique, which was published in 1963, and it disseminated what is best described as a popularized version of the government reports.  Then, in an attempt to kill the Civil Rights Act of 1964, certain members of Congress included sex along with race and religion as criteria barring discrimination.  However, this ploy failed, and as a result, Title VII of the Civil Rights Act prohibits discrimination on the grounds of race, sex, and religion.  And finally, women were already involved in the civil rights and peace movements, but they were restricted from attaining the higher positions within these organizations.  Therefore, women had to go out on their own and found organizations, such as NOW, to address issues with which they were most concerned.

    These new organizations, as well as individuals, were concerned about several key issues.  The Equal Rights Amendment was hoped to establish equality by employing simple language:  “Equality of rights under the law shall not be denied or abridged by the United States or by any State on account of sex” (Paul sec. 1).  There were also struggles over reintegrating women into the public sphere and the work place.  One way to accomplish this was achieved in the 1972 Title IX Education Codes, which regulate how education is done in public schools.  It guarantees access to education regardless of sex.  Other important goals involved women’s health care issues (e.g., physical, mental, and spiritual), and domestic issues such as having access to the things that make a household work (e.g., having a credit card in one’s own name).

    Sheldon was aware of the growth of women’s rights, and she contributed to the effort through letter writing and research that ultimately didn’t result in a book as she had initially hoped.  After Sheldon had begun writing SF as James Tiptree, Jr., she paused in the spring and summer of 1973 to begin a new project.  It was to be “a book under her own name, on the nature of women, to be called ‘The Human Male’” (Phillips 291).  It was to be an “answer to all the ‘scientific’ studies men had produced over the years on Woman” (Phillips 291).  Sheldon set out to counter male centric views in these ways:

    It would review current research on gender differences while serving as a guide for young women to the male world and the male agenda…At the same time, by talking about men from a woman’s point of view, it would illustrate women’s way of looking at the world (Phillips 291).

    Had “The Human Male” been completed and published, it would have been a work much like Gilman’s earlier works about women, and it would have employed a strategy similar to that Gilman uses in Herland.  However, Sheldon never finished “The Human Male,” but she did utilize “talking about men from a woman’s point of view” in a future Tiptree story, “Houston, Houston, Do You Read?”

    Twice Told Tales:  Herland and “Houston, Houston, Do You Read?”

    Sheldon, as Tiptree, wrote stories about women either escaping the bounds of Earth and male patriarchy, as in “The Women Men Don’t See,” or women who entered the patriarchic circuit found only pain and death as in “The Girl Who Was Plugged In.”  However, “Houston, Houston, Do You Read?” is a compelling example, because it follows on the footsteps, most probably unknowingly, on that of Gilman’s Herland.  Both works appropriate a male voice, but the dissonances and contrasts reveal a woman’s point of view speaking of men.

    Herland is about a group of three male adventurers who discover an isolated land only attainable by the then new technology of powered flight, and there they discover much to their initial disbelief that only women populate it.  In fact, as Lane describes:

    In Herland women have created a utopia without men at all.  Again this world is unfolded through male eyes and a male consciousness, not in the traditional manner of a dialogue, but through the dramatic confrontation that occurs when three American men stumble on an all-female society (xiii).

    The “dramatic confrontation” allows “Gilman [to romp] through the game of what is feminine and what is masculine, what is manly and what is womanly, what is culturally learned and what is biologically determined male-female behavior” (Lane xiii).  The author’s questioning of accepted sex/gender roles through contrasts and confrontation breaks with the typically didactic approach of earlier utopia fictions.

    Gilman explores male points of view through her three American male creations in the story:  Terry, Jeff, and Van.  Terry is a hyper-masculine chauvinist, who is rich, a dilettante, and mechanically inclined.  Jeff is a sentimentalist who is the opposite of Terry, because he idolizes women and reads poetry.  Between these polar opposites is Van, a sociologist.  He represents a synthesis of Terry and Jeff, but he’s also a willing learner and he never fit in well in our world outside Herland.

    The men are presented with a world created by Gilman that combines elements of “the new woman” and “the true woman” into what Rebecca Holden labeled, “the new, true woman.”  This amalgamation combines the “new woman’s” concept of “angels in the household” with the “true woman’s” “cult of domesticity” and “cult of true woman,” both of which were debated during the era of First Wave Feminism.  Examples of the “new woman” in Gilman’s Herland include:  Celis insisting on carrying her own basket (92), the women’s control over their own sexuality and the sheer force of will to procreate (56), breaking the linkage between child bearing and childrearing (102-103), the women are “people” (137), switched gender roles, and Herlanders radical departure from Christianity (109).  Examples of the “true woman” in Herland overlaps some of those of the “new woman” and include:  sexual purity and non-sexuality, always considering the future, having children and nurturance, municipal housekeeping (e.g., Herland is like a great big house where the cats are quiet, everything has a purpose, it’s tidy, and there’s no distinction between public and private spheres), switched gender roles (e.g., Moadine was “patient…courteous,” but also described as “some great man” on page 74), and the religion of Herland as the worship of Motherhood or the cult of true womanhood (109).

    James Tiptree, Jr.’s “Houston, Houston, Do You Read?” echoes the issues and narrative themes in Gilman’s Herland, though through a far-future lens and in light of the shift from First Wave Feminism to Second Wave Feminism.  Tiptree’s approach to this relied on her, “[embracing] evolutionary biology as a source of hope.  Only when people understood their biological drives, she believed, could they transcend them, learn to control their emotions, and achieve real cultural change” (Phillips 293).  She embraced this in her writings as James Tiptree, Jr. and Raccoona Sheldon.  Also, her transcendent beliefs mirror those held by Gilman in that culturally derived containers that box people, particularly women, in, are something to be resisted and overcome.  However, Sheldon, as an experimental psychologist, believed that much of our behavior is wired into us, and “one of the ironies of [Sheldon’s] career as Tiptree is that she insisted most on the biological, essential nature of gender at the moment she seemed to be proving that it was all an act, that gender was what you said it was after all” (Phillips 294).

    She did embrace the consciousness raising works and Second Wave Feminism beliefs, at least in part, because she realized how dated her own mother’s views were regarding equality of the sexes.  Her mother’s “independent spirit had begun to tarnish in Alli’s eyes.  Like many older women, Mary resisted the new wave of feminism, and Alli now described her as ‘distinctly unliberated’” (Phillips 296).  Additionally, her correspondence with other women SF writers, most notably Joanna Russ, further fueled her recognition of the plights of Second Wave Feminism.  However, these exchanges were tempestuous at times, because Sheldon performed herself as the male James Tiptree, Jr. in her correspondence as well as her writing until her identity was revealed in late 1976.

    Sheldon, as Tiptree, received a real education about Second Wave Feminism from Russ, but she had been exposed to all major varieties through her reading.  The four types of Second Wave Feminism included liberal humanist feminism, Marxist feminism, radical feminism, and lesbian separatist feminism.  Betty Friedan is most closely associated with liberal humanist feminism.  Gilman and the contemporary critic, Shulamith Firestone are aligned with Marxist feminism and it’s analysis of reproduction with production.  The Catholic philosopher Mary Daly is a well known radical feminist who believes that patriarchy can not be changed from within–the entire system would need to be scraped and rebuilt from the ground up.  Lesbian separatist feminism is often connected to radical feminism, but it also holds that emotions for another woman are feminist ideas, and that only women can be feminists.  Joanna Russ runs the gamut between radical and a lesbian separatist both in her fiction and professional writing.  For example, Russ “wouldn’t accept [Tiptree] as an admirer, only sometimes as a sympathetic figure, and as a feminist not at all” (Phillips 305).

    With these things at heart, Sheldon, as James Tiptree, Jr., began contemplating a new story for Vonda McIntyre’s upcoming anthology, Aurora:  Beyond Equality.  McIntyre and her coeditor, Susan Janice Anderson tasked Tiptree, Russ, and others to write “fiction that explored what the world might look like after equality between the sexes had been achieved” (Phillips 304).  The result for Tiptree was “Houston, Houston, Do You Read?”  “Houston” is about a space mission with three men onboard who are flung several hundred years into the future after encountering an energetic solar flare at pointblank range.  These men discover that they are in a future inhabited only by cloned women who exist in an anarchistic culture of creativity and exploration on planets and in space.  In the end, two of the three spacemen react against their female rescuers and all three are ambiguously confined, because as Lady Blue tells Dr. Lorimer, “We can hardly turn you loose on Earth, and we simply have no facilities for people with your emotional problems” (Tiptree 221).

    The obvious connection to Herland in “Houston” has to do with the fact that it’s a society of women with a unique means of reproduction.  Lorimer, the beta physicist of the three men, realizes when talking to the “twin” female Judys, “You aren’t sisters…You’re what we called clones” (Tiptree 206).  Judy Dakar replies, “Well, yes…We call it sisters” (Tiptree 206).  Gilman’s parthenogenesis in Herland, if there were some kind of scientific basis to it, would result in cloned children of the mother.  In “Houston,” there are many copies, but each copy is an individual with her own personality, goals, and abilities possibly shared with the other clones, but not necessarily so.  The elimination of men in the story necessitates women finding a way to continue the species.  However, a double meaning underlying the cloning is the solidarity and shared experience of women that’s realized through the “book” that each of the 11,000 clone types share to pass along information and experience across and between generations (Tiptree 207).  As sisters, they are human beings that sing, “Adventure songs, work songs, mothering songs, roaming songs, mood songs, trouble songs, joke songs–everything” (Tiptree 207).  Also, they have love–friendships as well as deeper, physical love, which is diametrically opposite to the asexualized beings in Herland who literally consider one another sisters.  Another layer of meaning to the clones comes from a letter Tiptree wrote to Ursula K. Le Guin, in which she wrote, “the clone fantasy arose…from, ‘my own loneliness and longing for siblings–sisters especially’” (qtd. in Phillips 311).  Additionally, clones imply the elimination of having to make choices, which for Sheldon would have seriously considered in order to relieve her own stresses imposed by pushing herself professionally and creatively (Phillips 311).

    A further parallel between Herland and “Houston” is that mothering and childcare take place behind the scenes.  In both cases, there’s a portion of telling, but little showing by either author.  Tiptree briefly describes the implementation of enucleated ovum in a mother’s womb, and Gilman recounts the parthenogenesis and restrictions placed on potential mothers in Herland.  These stories are significantly different than Joanna Russ’ Whileaway in The Female Man and Marge Piercy’s Woman on the Edge of Time in the way that childbirth and rearing are carefully described.

    Sheldon breaks with Gilman regarding the ‘new true woman.’  Sheldon’s Second Wave Feminist ideals enables these future women to be sexual beings that enjoy one another and establish relationships beyond friendship.  In part, this is probably a wish fulfillment on Sheldon’s part, because of her own unrealized lesbian fantasies and relationships.

    This is one of the things that the three astronauts in “Houston” are unable to wrap their patriarchal minds around.  Unlike Terry, Jeff, and Van, the astronauts aboard the Sunbird are all more or less chauvinistic.  Dr. Orren Lorimer is a physicist, and the narrator of the story.  Often there, but observing instead of acting, he’s accompanied by the alpha males of his crew compliment:  Major Norman (Dave) Davis and Captain Bud Geirr.  Bud rapes one of the female crew members aboard the Aurora, Dave tries to kill them all in support of his Judeo-Christian fundamentalism, and Lorimer watches and is slow to act in favor of the women with whom he’s supposedly aligned.

    The actions and reactions of the male astronauts propelled into the future, “raises many more questions than it answers, including ‘Are men/women really like that?’ and ‘Is this society really happy?’” (Phillips 311).  On the one hand, these characters are extremes or archetypes that Tiptree employs to realize her utopia.  Additionally, “Tiptree said at the time that he was enjoying imagining the world of ‘Houston.’  It’s a world of cool, competent women who take care of practical matters while the men flounder in a useless search for hierarchy and authority” (Phillips 311).

    As Phillips points out, the story very much rests on the problems of the men choosing to either conform or react to their new surroundings.  They come from a society very much entrenched in hierarchy and based on a command structure.  Coupled to that structure is the belief that as men, they are superior to women physically, mentally, and morally.  Cracking under the pressures of arriving in a ‘brave new world,’ Dave reverts to the patriarchy of his religion to enforce order, and Bud lapses into misogynistic power over women through rape.  Dave exceeds his rank by noting his middle name of “Paul” and proselytizing, “I was sent here…You have spared us from the void to bring Your light to this suffering world.  I shall lead Thine erring daughters out of the darkness.  I shall be a stern but merciful father to them in Thy name” (Tiptree 218).  Dave’s self-righteousness as a male, Christian leads him to the conclusion that the new world order is evil and it’s up to him as the ranking male to enforce God’s will on these feminine profaners.

    When Bud rapes Judy in the bower, he openly speaks his inner thoughts under the influence of a drug administered by the women.  Between telling Judy sweet nothings and coaxing her towards sex, he says, “You can tell you’ve been out too long when the geeks start looking good.  Knockers, ahhh–,” and “Ass-s-s…Up you bitch, ahhh-hh” (Tiptree 213).  For Bud, the women are objects subject to his will and exist for his gratification.  His hostility to women marks him as a misogynist surpassing even Terry in Herland.  However, even more interesting about this character is his refusal to believe that he and his two crewmates are literally the last men.  Judy, held and shaken by Bud, asks, “Why do there have to be men,” and Bud replies, “Why, you stupid bitch…Because, dummy, otherwise nothing counts, that’s why” (Tiptree 215).  For Bud, Dave, and even Lorimer, men are the unit by which progress and life are measured.  Without male patriarchy, “nothing counts” in their antiquated worldview.

    One final comparison between the two stories involves the use of plants in both stories.  Herlanders cultivate the Earth by means of a harmonious arrangement that doesn’t serve to deplete or destroy their isolated ecosystem.  The female spacefarers of “Houston” use plants for air and food on their long journeys.  It’s necessary for them to maintain a balanced ecosystem within the metal confines of their ship holding out the vacuum of space.  In Herland, Van comments on Jeff by recording, “Jeff, with his gentle romantic old-fashioned notions of women as clinging vines” (Gilman 21).  Tiptree mentions vines, particularly kudzu, within the confines of the women’s spaceship Gloria.  The literary identification of the vine with Eve/woman has a long history.  Horace and Virgil both wrote of the vine wedded to the elm, and in Christian theology and related literature such as Milton’s Paradise Lost, the identification falls between the vine/Eve and the elm/Adam.  However, Gilman and Tiptree use this imagery for different effect.  Gilman further develops Jeff as the hopeless romantic who idolizes women, and therefore doesn’t understand them as people, but as objects worthy of worship as defined by man.  Tiptree specifically names the vine as kudzu, which is a peculiar choice compared to the more pleasant vines like ivy (168).  Kudzu would be useful in a space environment, because it grows very quickly and spreads out to cover a large area.  In this sense, when the reader later discovers that the Earth has been overrun by women and the men metaphorically suffocated by a disease induced failure at the genetic level, it’s apparent that kudzu is more than a scientifically minded choice on Tiptree’s part.  However, kudzu’s enormous growth potential must be controlled, just as the cloning and expansion of the new feminine-only humanity is controlled collectively.

    Tiptree’s use of kudzu and other troubling imagery in “Houston,” could be a warning about what might appear as a perfect lesbian separatist utopia, which Philips described thus:

    Alli decided after all to write about an all-female world, as seen through the eyes of a male narrator.  She wanted to know what women would be like as themselves, outside men’s shadow.  The world of ‘Houston, Houston, Do You Read?’ is more peaceful than ours, and knows neither greed nor power.  But it does not seem like a free or comfortable place–certainly not a utopia in which Alli could live (310).

    This is where the story derives its power.  Additionally, the story explores recurrent Tiptree themes:

    The question of the alienness of women to men and men to women is an important one in her work.  The alienation of one sex from another stands as the paradigm, one to which she repeatedly returns, of other forms of difference, of the relation between self and Other (Lefanu 108).

    Typically utopian authors build utopia to match their ideal world, but in this case Tiptree/Sheldon uses the utopian setting to challenge and provoke the reader.  And, it is this skill that she employed on her other stories to make them memorable and notable as great SF.

    Conclusion

    Reading and engaging Gilman’s Herland and Tiptree’s “Houston, Houston, Do You Read?” provides a new insight into the literary development of feminist literature in transition from First Wave Feminism to Second Wave Feminism.  Furthermore, reading these two works together brings out further meaning from each singular story.  They are in dialog with one another thematically, narratively, and culturally, and therefore, deserve critical analysis together even if the connection was not deliberate.

    Herland provides a primarily upbeat and comical utopian fiction about the successes of a race of women, while “Houston” reveals darker themes about a female utopia threatened by the male penetrating force as well as the conviction of the new female-only world order.  First Wave Feminists such as Gilman were fighting for something that they had not had before, while Sheldon as a product of First and Second Wave Feminism shows a hidden anxiety about the potential loss of gains made, but she also makes clear that women are capable of confining threats and ultimately, building utopia.

    The most fascinating thing about the parallels between Gilman and Sheldon’s lives and works is that Sheldon probably didn’t know about or read Herland.  The parallels in theme and narrative elements are unmistakable, but they are telling very different stories.  Tiptree’s “Houston, Houston, Do You Read?” is a bridge between time as well as ideological and political ideas.  Even today, these works are invaluable cultural resources that tell us about where we’ve been and they point the way to way to the future by challenging us to consider new possibilities as well as warn us about our launching pad.

    Works Cited

    Adams, Abigail and John.  “Letters Between Abigail Adams and Her Husband John Adams.”  The Liz Library Collections.  1998.  15 May 2007 <http://www.thelizlibrary.org/suffrage/abigail.htm&gt;.

    Friedan, Betty.  The Feminine Mystique.  New York:  Dell, 1963.

    Gilman, Charlotte Perkins.  Herland.  New York:  Pantheon, 1979.

    Horace. The Odes and Carmen Saeculare of Horace. John Conington trans. London: George Bell and Sons, 1882. 17 May 2007 < http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Hor.+Carm.+2.15&gt;.

    Lane, Ann J.  “Introduction to Charlotte Perkins Gilman’s Herland.”  Herland.  New York:  Pantheon, 1979.  v-xxiii.

    Lefanu, Sarah.  Feminism and Science Fiction.  Bloomington and Indianapolis:  Indiana UP, 1989.

    Milton, John.  Paradise Lost.  1674.  16 May 2007 <http://www.dartmouth.edu/~milton/reading_room/pl/intro/index.shtml&gt;.

    Paul, Alice.  “Equal Rights Amendment.”  National Organization of Women.  1921.  16 May 2007 <http://www.now.org/issues/economic/eratext.html&gt;.

    Piercy, Marge.  Woman on the Edge of Time.  London:  The Women’s Press, 2000.

    Phillips, Julie.  Email to the author.  7 June 2007.

    —.  James Tiptree, Jr.:  The Double Life of Alice B. Sheldon.  New York:  St. Martin’s Press, 2006.

    Russ, Joanna.  The Female Man.  London:  The Women’s Press, 2002.

    Tiptree, James, Jr.  “The Girl Who Was Plugged In.”  Warm Worlds and Otherwise. New York: Ballantine, 1975. 79-121.

    —.  “Houston, Houston, Do You Read?”  Her Smoke Rose Up Forever:  The Great Years of James Tiptree, Jr.  Wisconsin:  Arkham House, 1990.  168-222.

    —.  “The Women Men Don’t See.”  The Year’s Best Science Fiction No. 8.  ed. by Harry Harrison and Brian Aldiss.  London:  Sphere, 1976.  57-88.

    Vergil. Bucolics, Aeneid, and Georgics Of Vergil. J. B. Greenough. Boston: Ginn & Co, 1900.  17 May 2007 < http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Verg.+G.+2.362&gt;.

  • Recovered Writing: MA in SF Studies, Special Author: Ursula K. Le Guin, Final Paper, Voices of the Alien Other During Wartime in the SF of Heinlein, Le Guin, and Haldeman, May 17, 2007

    This is the sixteenth post in a series that I call, “Recovered Writing.” I am going through my personal archive of undergraduate and graduate school writing, recovering those essays I consider interesting but that I am unlikely to revise for traditional publication, and posting those essays as-is on my blog in the hope of engaging others with these ideas that played a formative role in my development as a scholar and teacher. Because this and the other essays in the Recovered Writing series are posted as-is and edited only for web-readability, I hope that readers will accept them for what they are–undergraduate and graduate school essays conveying varying degrees of argumentation, rigor, idea development, and research. Furthermore, I dislike the idea of these essays languishing in a digital tomb, so I offer them here to excite your curiosity and encourage your conversation.

    I wrote this essay as the final project in ENGL681: Special Author: Ursula K. Le Guin module of the MA in Science Fiction Studies at the University of Liverpool. This module was challenging and fun. We read a lot of Le Guin’s writing alongside criticism, theory, and historical context. Around this time, I also had read Robert Heinlein and Joe Haldeman. The overlapping resonance in their works led me to write this essay.

    At the end of the essay, after its works cited list, I am including a Coda that I cut from the first draft in order to fit the assignment’s word count. Also, it wasn’t germane to my overall discussion. However, including it here might be useful for readers interested in other fictions related to the three discussed in the main essay by Heinlein, Haldeman, and Le Guin.

    Jason W. Ellis

    Mr. Andy Sawyer

    ENGL681: Special Author: Ursula K. Le Guin

    May 17, 2007

    Voices of the Alien Other During Wartime in the SF of Heinlein, Le Guin, and Haldeman

    Years ago at an MLA conference I saw a young man, a graduate student, read a paper on one of Ursula Le Guin’s science-fiction novels.  After he had finished and it was time for discussion, a handsome, middle aged woman at the back of the room rose and said emphatically, “You’re wrong.  I didn’t.”  It was Le Guin.

    Joanna Russ, “Letter to Susan Koppelman”

    Writing academic criticism about living authors is a problematic enterprise, particularly involving metaphorical and textual meanings, but it’s a practical and essential element of literary exploration and discussion.  Regardless of the intentions of authors, readers bring their own point of view and cultural education to a text, so there are myriad connections between stories and cultural frameworks in which these texts are situated.  A significant intersection within the cultural web has do to with SF stories about the Vietnam War and the loss of a voice from the objectified alien other.

    War, military conquest, and military adventure all have a long history in SF.  However, the stories that came out during and around the hot zone phase of the Cold War (i.e., around the time of the Korean War and more markedly, the Vietnam War) show a growing disparity of belief involving the militarized might makes right in earlier SF.  To explore the shift in tone and meaning of military SF as a social message, it’s best to begin by looking at the text most recognizably identified as the model for post-WWII military SF:  Robert A. Heinlein’s Starship Troopers.  Following that work are the very different, but analogously connected anti-Vietnam War texts:  Joe Haldeman’s The Forever War and Ursula K. Le Guin’s The Word for World is Forest.  Haldeman’s novel is a reaction to Heinlein’s militarized future seemingly always at war with the alien other.  Le Guin’s novel, based on her earlier 1972 novella of the same name, goes beyond the singular voice of the war makers and includes the cacophony of voices on both sides of conflict.  Her approach, as illustrated in many of her earlier works, is a more elaborate synthesis of the (mis)communication and (mis)understandings that lead to war (i.e., the aggressive self-righteous and apparently technologically superior oppressing the native alien other and the oppressed appropriating the power of the oppressor in order to fight back and gain agency in the power system engaged between the two groups).

    “The Only Good Bug is a Dead Bug”

    It’s important to put Haldeman’s and Le Guin’s identifiably anti-Vietnam War texts in perspective both textually and historically, and this is best accomplished by looking at Heinlein’s Starship Troopers, because it set the stage for future SF works dealing with the military and war themes.  Starship Troopers is historically located at the historical apex of the first phase of the Cold War.  The novel was originally published six years after the end of the Korean War, five years before the Gulf on Tonkin Incident, and the same year as the Cuban Revolution and the founding of the National Front for the Liberation of South Vietnam.  Strictly speaking, this is a novel created in the midst of the Cold War as well as at the crux of some of the bloodiest ‘hot spots’ in the protracted conflict between Western and Eastern powers during that era.  Instead of presenting a reaction against protracted and ambiguous wars, Heinlein presents a militarist utopic future that glorifies the role of the soldier as the only person capable and permitted to be a voting citizen.  The author idealizes the military and the way he believes the military could be employed to elevate the citizenry of a future society.  However, the way in which Heinlein engages the conflict between humanity and the alien other (i.e., the Skinnies and the Bugs) are the most telling elements of the novel despite the fact that human-alien conflict actually occupies a small portion of the text in comparison to his utopic world building.

    The reader learns about Heinlein’s militarized future and the war with the Bugs through the protagonist and narrator, Juan “Johnnie” Rico.  It’s interesting that the author chose to have a narrator who is decidedly Filipino as evidenced by his name and the fact that he tells Bernardo at the end of chapter thirteen that his native language is Tagalog (Heinlein 218).  The Philippines are a strategic military location for the United States, particularly during World War II and the subsequent Korean War, both of which took place prior to the novel’s publication.  For all of the novel’s flaws, Heinlein’s presentation of racial equality on Earth is one positive element of an otherwise militaristic future utopia, and I mean utopia in the sense that it’s a wish fulfillment on the part of the author, otherwise it’s decidedly a dystopia for the civilians sans suffrage.

    The other element of Johnnie’s character has to do with Heinlein’s choice for his name.  First, his nickname, Johnnie, recalls the famous American World War I song, “Over There.”  Written by George M. Cohan in 1917, it begins, “Johnnie, get your gun/Get your gun, get your gun/Take it on the run…Over there, over there.”  Hence, one of the nicknames of Americans fighting in the Great War:  Johnnies.  This creates a dual identity for Johnnie as both American as well as a member of a group of people ceded from Spain to the United States following the Spanish-American War, and eventually achieving independence after World War II.  Johnnie’s first name, Juan, derives from the Spanish form of Hebrew names such as Yohanan, which may be translated as “God favors.”  This may be true as the narrative follows Johnnie through training and battles until the final drop, which provides an ambiguous ending possibly to Johnnie’s life as well as that of the war.  His last name, Rico, is of Italian origin and its root meaning is rich or powerful.  Johnnie is from an apparently wealthy family, but his mother and father lack enfranchisement, because they have not served a term in the military, which is necessary before one is allowed to vote.  Another way of looking at his name, according to root meanings, is that Juan Rico means “God favors the rich” or by extension, “God favors the bold.”  This bears a similarity with Virgil’s famous quote, “Audentes fortuna iuvat” or “Fortune favors the bold.”  This often quoted motto can easily be used as a call to arms, particularly for the military hegemony of Johnnie’s future reality in the twenty-eighth century are bold in their routing of alien species in the planned annexation of more planetary space for humanity.

    Johnnie’s bold comrades in arms come from all corners of the Earth in their united attack on the alien other.  This is an interesting turnabout by Heinlein that seems to point to the possibility that people will always find an alien other.  After (most) vestiges of inequality along racial and gender lines are removed, humanity has to look elsewhere for the alien other to objectify and therefore, become the literal and figurative targets of humanity’s need for a group to lower in comparison to ourselves.  Heinlein create two literal alien species in the novel, known only by their derogatory names:  the Skinnies and the Bugs.  There is only one battle, in the first chapter, with the Skinnies.  Johnnie describes them as, “local yokels,” and, “geezers [that are] humanoid, eight or nine feet tall, much skinnier than we are…[and] they don’t wear any clothes” (Heinlein 15 and 16).  Johnnie, clad in his “powered suit” that looks like “a big steel gorilla” leaps over buildings firing as many weapons as possible so that he rejoins the other soldiers with all ammunition expended.  Of course, the side effect of using a great deal of rockets, miniature nuclear bombs, and a flame thrower in close proximity to the enemy, there is a lot of collateral damage, carnage, and death.

    Heinlein’s treatment of the Bugs is even more telling about the way the enemy is objectified in the course of military engagements.  Halfway through the novel, Johnnie describes them as:

    The Bugs are not like us…They are arthropods who happen to look like a madman’s conception of a giant, intelligent spider, but their organization, psychological and economic, is more like that of ants or termites; they are communal entities, the ultimate dictatorship of the hive” (Heinlein 117).

    The enemy’s human-given derogatory name, ‘Bugs,’ itself implies a pest, which necessitates eradication.  The multicultural and racially diverse Mobile Infantry belies the racial hatred and prejudice of the alien Skinnies and Bugs.  Additionally, these eusocial arthropod-like organisms represent an evolved form of communism, which mirrors social Darwinian issues propounded by earlier authors such as H.G. Wells.

    Heinlein’s Bugs are colonizing social insects on a much larger and more developed scale than mere pests.  They are clearly intelligent creatures, albeit different that ourselves, but nonetheless worthy of a narrative voice.  What is their side’s view of the conflict?  What do the inhabitants of Klendathu think of humanity and humanity’s military?  Heinlein, through Johnnie, removes all volition and agency on the part of the Bugs.  The fact that it is an intelligent and evolved species means nothing, because they are not us.  Their difference marks them, like their given name, as worthy only of a boot stomping on them forever, and this itself leads to an unwitting reversal on humanity, which I’ll return to in more depth later in this paper.

    The ambiguity of the Bug war along with the one-sided view presented to the reader combine to shutout the alien other from any possibility of discourse.  As a Cold War narrative, Starship Troopers mirrors the ambiguity of the post-WWII tension and remotely engaged overt hostilities between the democratic West and the communist East.  For the West, it was impossible to popularly envision giving a voice, much less a privileged voice, to communist sympathizers or Politburo officials.  The reason for this is the West’s view of the subversive nature of communism.  Giving the enemy (i.e., the communists) a voice would be adverse to the stability of democracy.  Heinlein recreated this political narrative of his here-and-now in the pages of his military SF masterpiece.  The Bugs are an enemy that lie under the surface, hidden, burrowing to find new avenues of escape into the open, which represents the political consciousness of the West (i.e., privileged humanity).  Therefore, the Bugs cannot be allowed to speak, because they would undermine the military and political effort to eradicate both their race as well as their (literally) evolved political ideology.

    Heinlein’s novel is not about the Vietnam War, but it sets the stage for future military SF stories.  However, it is written on the heels of the Korean War, which has many parallels with the Vietnam War.  One of those parallels is the continuous nature of protracted war in the post-WWII era.  Joe Haldeman and Ursula K. Le Guin draw on this as well as issues of voice, agency, and enemy identities as presented in Heinlein’s Starship Troopers in their Vietnam War based SF works, which are as much a reaction against Heinlein’s treatise as the war itself.

    When Will This War Ever End?

    In the “Authors Note” at the beginning of the 2004 Gollancz edition of The Forever War, Joe Haldeman writes that it, “was not an easy book to sell back in the early seventies.  It was rejected by eighteen publishers before St. Martin’s Press decided to take a chance on it.”  The publishers that turned him down said to Haldeman, “Pretty good book…but nobody wants to read a science fiction novel about Vietnam” (“Authors Note”).  And Vietnam is precisely what the novel is about, because as Haldeman writes, “that’s the war the author was in,” but he also says, “it’s mainly about war, about soldiers, and about the reasons we think we need them” (“Authors Note”).

    Haldeman’s novel is a reaction to the year he spent as a draftee in Vietnam in 1968-1969 (ten years after the publication of Starship Troopers), and it relies on the military SF history provided by works such as those by Heinlein and earlier pulp stories by E.E. “Doc” Smith.  Like Starship Troopers, the majority of the novel is concerned with the minutiae of soldiering life, though not as much about the training as in Heinlein’s novel.  However, this is reflective of the differences in the two authors’ military backgrounds.  Heinlein graduated from the U.S. Naval Academy on an officer track prior to the Second World War.  Haldeman was a Vietnam draftee who, as did many of the young soldiers from that war, received basic training and were subsequently dumped into the action just as the reader is at the beginning of The Forever War with the opening line, “Tonight we’re going to show you eight silent ways to kill a man” (3).

    William Mandella, the protagonist and narrator of The Forever War, does in fact kill.  However, like Johnnie Rico, the military encounters are few and far between.  Both novels, as Haldeman claims about his own novel, are “about soldiers and about the reasons we think we need them” (“Authors Note”).  The role of the soldier, or in this case, William Mandella, is integral to our understanding of the alien other, because he’s the soldier who interacts with the alien other through the sights of a loaded weapon.

    Haldeman’s protagonist’s name is an interesting choice that has meaning within the context of humanity and its relationship with the alien other.  First, William has its origins in German, but it’s a widely popular name in English speaking countries and in particular the United States, but it has also been the name of several notable kings and historical figures.  The German version of William is Wilhelm, which breaks down into the roots, der Wille and der Helm.  Der Wille means will or volition and der Helm means helmet or protection.  As a soldier, his will is to protect the fatherland, and to fight promotes his will.  However, he’s an educated person who is a draftee.  His family name, Mandella, is more engaging due to its obvious association with the word, mandala.  A mandala is a symbol, sometimes described as a dynamic symbol, or as an archetype in Jungian psychology that represents the unity of self and completeness.  Haldeman’s choice here is almost, but not nearly as transparent as Stephenson’s Hiro Protagonist in Snow Crash.  Here, Haldeman is clearly employing this character to represent something else.  This includes the eponymous everyman soldier involved in a conflict that is far removed from their experience and everyday reality, but it also must mean the divided individual who through training and subversion has found him or herself changed and made less whole by the experience of engaging in war making.  Another example of this kind of mandalic character is Joseph Heller’s ambivalent Captain John Yossarian in his 1961 novel about World War II, Catch-22, which might have also been another of Haldeman’s influences.

    It wasn’t Mandella’s desire to be a soldier, but the military provides his volition, or rather, removes his volition and replaces it with theirs through the use of post-hypnotic suggestions.  In the first battle with the Taurans, Sergeant Cortez (the similarity of the name with the Spanish conquistador is unmistakable), shouts over the com channel to his subordinates:

    Scots, wha hae wi’ Wallace bled;

    Scots, wham Bruce has aften led,

    Welcome to your gory bed,

    Or to victory (Haldeman 66)!

    This is the opening stanza to Robert Burns’ poem, “Scots Wha Hae.”  The poem is meant to be what Bruce said to his troops prior to the Battle of Bannockburn against Edward II.  This is an ironic selection for the future military to chose, because the poem also refers to the oppression of the Scottish by the English.  The poem’s future purpose is an oppression of the will of the soldiers, because it turns them into killing machines.  It obviates the possibility of discussion with the alien other, the Taurans.  Therefore, the poem’s meaning is subverted to a military need for a breakdown in communication, because without communication, the propagation and continuation of war is able to continue unimpeded.

    The military needs the disconnect between individuals on humanity’s side and the objectified Taurans as targets (possibly another word association on the author’s part).  After the war begins with a Gulf of Tonkin-like incident between Terran and Tauran ships far from Earth, the unwillingness of the humans to discuss the situation with the other side illustrates the extent humanity will go to in order to ostracize and make an object of other groups:  in this case, literal aliens.  Toward this end, the author is skillful in selecting what the reader is presented in terms of physical description of the Taurans in order to promote the objectification taking place within the narrative.  For example, the soldiers don’t really know what a Tauran even looks like on their first mission.  At first, they mistake what they call “teddy bears” as the Taurans.  Unfortunately, the soldiers are wrong, and that species’ psionic powers kills or debilitates several humans with psychic abilities.  Then, when the platoon actually encounters the Tauran forces, Mandella describes them thus:

    The creature riding it was a little more human-looking than the teddy bears, but still no prize…He had two arms and two legs, but his waist was so small you could encompass it with both hands.  Under the tiny waist was a large horseshoe-shaped pelvic structure nearly a meter wide, from which dangled two long skinny legs with no apparent knee joint.  Above that waist his body swelled out again, to a chest no smaller than the huge pelvis.  His arms looked surprisingly human, except that they were too long and undermuscled.  There were too many fingers on his hands…His head was a nightmarish growth that swelled like a goiter from his massive chest.  Two eyes that looked like clusters of fish eggs, a bundle of tassels instead of a nose, and a rigidly open hole that might have been a mouth sitting low down where his adam’s apple should have been (Haldeman 59-60).

    Mandella continually compares the Tauran with humans as the norm.  Also, his “nightmarish” description of “eyes that looked like clusters of fish eggs” and “a bundle of tassels instead of a nose” are reminiscent of BEMS.  Haldeman’s alien other is objectified as being too foreign, and too strange, to be acknowledged as a group of individuals with minds, opinions, and volition.  The slaughter of the Taurans that follows this description further reinforces the lack of volition and agency on the part of the aliens, and literally makes the beings targets for the human military machine.  However, Haldeman’s objective is differentiated from that of Heinlein.  The Forever War is about Vietnam and the military practices that Haldeman experienced while in the military.  U.S. soldier’s identification of the Viet Cong as “Charlie,” drawing from the racist Charlie Chan films, is one way in which the enemy were made objectified targets by the military in order to rationalize and relieve soldiers’ consciences about the wholesale slaughter induced in the protracted “conflict.”

    Everyone Deserves a Voice

    Ursula K. Le Guin is known for her anthropological approach to SF in many of her stories.  In some novels such as The Left Hand of Darkness, the reader is presented with different, and sometimes contradicting, observations from two different characters.  Having a shifting narrative, particularly when Genly Ai and Estraven are on the frozen wasteland of Gethen, reveals the way in which deceptively simplistic matters such as gender and cultural norms are far more complex than at the first look.  Other stories, such as Le Guin’s “The Matter of Seggri” read like an anthropological notebook full of stories by Seggrians as well as Hainish observers along with anecdotes and other miscellanea.  Another story of this kind is her novel, Always Coming Home, which was also released with its own soundtrack of imagined songs of the Kesh in the far future of Northern California.

    In these stories and many of her others, Le Guin is actively working to answer the question, “What about the cultural and the racial Other?” (“American” 94).  What she means by the “racial Other” is, “the Alien everybody recognizes as alien, supposed to be the special concern of SF” (“American” 94).  The alien other is an important element of SF, but the way in which authors engage and challenge our understanding of it has changed over time.  For example, “in the old pulp SF it’s very simple.  The only good alien is a dead alien–whether he is an Aldebaranian Mantis-Man or a German dentist” (“American” 94).  Here, Le Guin is talking about BEMS (Bug Eyed Monsters), which are a recurring component of SF, particularly in the pulp era.  Its in this passage that she’s also referring to the presentation of the alien other in Heinlein’s Starship Troopers and Haldeman’s The Forever War.  In both cases, aliens are targets, not real characters/beings/persons.  What constitutes the alien other may not necessarily be an alien in the strictest sense of the word.  The alien other may be quiet familiar but objectified, given no voice, and therefore, without volition or agency.

    The objectification of the alien other in this manner elicits a power relationship between the subject with power and the objectified without power.  This kind of power relationship can lead to a turnabout for the power subject:

    If you deny any affinity with another person or kind of person, if you declare it to be wholly different from yourself–as men have done to women, and class has done to class, and nation has done to nation–you may hate it or deify it; but in either case you have denied its spiritual equality and its human reality.  You have made it into a thing, to which the only possible relationship is a power relationship.  And thus you have fatally impoverished your own reality.  You have, in fact, alienated yourself (“American” 95).

    Le Guin argues that turning others into mere things, “has been remarkably strong in American SF” (“American” 96).  This leads to what we encounter in Starship Troopers and The Forever War, to which Haldeman was ironically reacting against:

    The only social change presented by most SF has been toward authoritarianism, the domination of ignorant masses by a powerful elite–sometimes presented as a warning, but often quite complacently.  Socialism is never considered as an alternative, and democracy is quite forgotten.  Military virtues are taken as ethical ones (“American” 95).

    Heinlein’s military-only enfranchised citizenry serves as the power elite in Starship Troopers, and even though it isn’t fully developed, the reader is capable of extrapolating the perpetuation of war as in Orwell’s Nineteen Eighty-Four and un-disguising Eisenhower’s conception of the military-industrial complex gone awry and power hungry.  Additionally, Heinlein builds a moral and ethical system around military codes of conduct in the didactic “History and Moral Philosophy” classroom flashbacks.  Haldeman’s William Mandella finds himself drawn to the ‘security’ and ‘safety’ of the military, because the author inverts the battlefield with the home front.  The ignorant masses of civilians are unfettered by the power elite who pursue war while neglecting social systems and the civilization at home on Earth.  War for war’s sake is pursued until the two sides in the conflict, humanity and the Taurans, come together to discuss how the conflict began, and that it should end before both species were destroyed not necessarily from without, but from within.  However, the reader doesn’t actually get to hear this from a Tauran, but from far future descendants of humanity.

    Le Guin must have had these stories or similar military SF stories in mind when she wrote The Word for World Is Forest.  She originally penned the story as a novella in 1968 while she was staying in London for a year, and she titled it, “The Little Green Men.”  Before it’s inclusion in Harlan Ellison’s collection, Again, Dangerous Visions, he “retitled it, with [her] rather morose permission” (Word 7).  She describes the source for writing the story as a need to fill a void left by her disengagement with the anti-war movement in the United States.  She writes in the introduction to the novel:

    All through the sixties, in my home city in the States, I had been helping organise and participating in non-violent demonstrations, first against atomic bomb testing, then against the pursuance of the war in Viet Nam.  I don’t know how many times I walked down Alder Street in the rain, feeling useless, foolish, and obstinate (Word 7).

    Her involvement against the rise of Eisenhower’s prophesied military-industrial complex ran the gamut of Cold War conflict escalation.  In England, she was disconnected from the outlet that she enjoyed in the United States, which was to non-violently demonstrate against the Johnson-Nixon-Kissinger mushroom cloud carrying a fallout of death and suffering from promoting Western ideology by treating other groups of people as objects and not subjects.

    The Word for World is Forest is constructed around the importance of voices, even those most disgusting and reviling.  The novel’s narrative is presented through the voices of three males involved in the struggle on a planet distant from Earth known as Athshe, which means ‘forest’ in the native language.  Two of these narrators are Terrans from Earth and the third is a native Athsean.  It’s important to consider hidden meanings in the choice of names, because as Le Guin has stated in the introduction to “The Ones Who Walk Away from Omelas” in her collection, The Wind’s Twelve Quarters:

    I sat down and started a story, just because I felt like it, with nothing but the word “Omelas” in mind.  It came from a road sign:  Salem (Oregon) backwards…Salem equals schelomo equals salaam equals Peace.  Melas.  O melas.  Omelas.  Homme hélas.  “Where do you get your ideas from, Ms. Le Guin?”  From forgetting Dostoyevsky and reading road signs backwards, naturally.  Where else? (276)

    However, this example illustrates that more than reading road signs backwards goes into the pool from which she catches her stories.  Stream of consciousness and word association plays an integral part into developing the seed that germinates into a realized story.  For this reason, some attention should be directed towards possible points of origin for the names of the protagonists in The Word for World is Forest.

    Chapters one, four, and seven are explicated from the perspective of Captain Davidson.  This character is best described as a purely evil person who has a near-psychotic self-righteousness that manifests itself in his debasement of the Athseans or creechies as well as of other Terrans including his commanding officer.  Further scrutiny of his name may belie Le Guin’s choice for it.  Davidson is a surname of English origin that literally means, “Son of David.”  However, this character is no Solomon!  Another connection may come from historical persons involved in the Vietnam War.  Two notable persons are Lieutenant General Phillip Buford Davidson, Jr., who served as Westmoreland’s J-2 in Vietnam  (Ford par. 18), and Major General Alexander K. Davidson, who provided tactical airlift services to the Vietnam theater of operations during the late 1960s (Air Force Link par. 4).  However, it’s most likely that Le Guin wanted to place Davidson in opposition to Captain Raj Lyubov not only in their firmly held beliefs of one another, but also through the connection between Davidson’s English name and Raj’s given name, which implies the British term of empire in India.  Therefore, further conjuring the image of the oppressors and the oppressed, and by extension, the oppressed and the formerly oppressed seeking to help out those persons in a similar situation.

    Captain Raj Lyubov occupies chapters three and five.  He makes a point to learn Selver’s true name and to become his friend after Captain Davidson nearly kills Selver.  Lyubov is a “spesh” or a specialist and scientist.  In essence, he’s Le Guin’s avatar or representative within the narrative as an anthropologist trying to figure out these native relatives of humanity.  His name is particularly interesting.  His given name, Raj, literally means ruler, prince, or royalty, but it also reminds the reader of England’s imperialistic history and its oppression of India during the ‘Raj.’  He’s not a character to actively aid Selver’s people, but he doesn’t warn his own people about an impending attack, which in itself is a traitorous act of rebellion against oppression.  Additionally, his surname, Lyubov is typically identified as a feminine Russian given name.  Could this imply that Lyubov has a ‘feminine’ side, or that he’s a hybrid personality that exhibits both the masculine and the feminine?  He’s in a male dominated military hierarchy, but he’s willing to consider and question the masculine rape of the land while not actively participating in it himself.  His full name also implies this hybridity, because of its combination of Indian and Russian names.  Le Guin fashions the other (i.e., Indo-Asian) with Davidson’s assumed ethnic superiority as ‘white’ while touching on a unity bridging the West and the East during the midst of the Cold War.

    Selver, the native Athshean, occupies chapters two, six, and eight.  He’s the most powerful character in the novel, but he comes from a world without the power relationships inherent on Earth at that time or in Le Guin’s future.  His people invest great meaning in dreams and their interpretation.  Selver’s dreams lead him to a realization of how to remove the oppressors by appropriating the Earthmen’s tool of murder.  Of the three main characters, Selver’s name is the most interesting, and the one possibly the most full of hidden meanings.  Relying on Le Guin’s use of word play, it’s useful to explore anagrams of Selver and his home world, Athshe.  Two telling anagrams of Athshe are heaths and sheath.  A heath is land that has not yet been developed.  Before the arrival of Terrans to Athshe, the Athsheans lived in harmony with the land.  The Terrans’ develop the land by clear cutting it of all wood.  This development is actually destructive both to the planet and to its native inhabitants, and the act of destruction is itself in part handled by the natives in their forced support of the Terran occupiers.  The other anagram, sheath, implies a weapon not yet drawn.  The weapon is Selver’s awakening from dream with the means to lead and unify his people to remove the oppressors from Athshe.  Selver has two anagrams that describe his character.  One is revels, which comes from Old French, reveler, which means to rise up in rebellion.  The other is levers.  The obvious connection here is to Archimedes’ boast that given a long enough lever and place to stand, he could move the Earth.  What is more interesting is Thomas Paine’s use of Archimedes’ story in relation to the American revolution in his 1791 treatise, The Rights of Man.  He wrote, “What Archimedes said of the mechanical powers, may be applied to Reason and Liberty: ‘Had we,’ said he, ‘a place to stand upon, we might raise the world.’ The revolution of America presented in politics what was only theory in mechanics” (Paine, par. 1 and 2).  Selver is the revolutionary both in action and ideology.  He brings the ideas of revolution from the dream realm to the reality of his oppressed people.  As Paine argues, “Freedom had been hunted round the globe; reason was considered as rebellion; and the slavery of fear had made men afraid to think,” it is true too that Selver is the person to break free of “the slavery of fear” (par. 2).

    Le Guin’s three protagonists create a spectrum of views within the conflict on Athshe between the Terrans and the Athsheans.  Lyubuv and Davidson are two opposing views on the Terran side.  Evoking her use of dualisms, these two characters represent good/evil, liberally open-minded/conservatively closed-minded, sane/psychotic, low self-confidence/egomaniacal self-image, and anthropologist-observer-preserver/soldier-reconnoiter-destroyer.  Together, Lyubuv and Davidson provide a Taoist resolution to humanity’s division.  Then, Selver is part of another Taoist matrix amongst his people as well as the other:  humanity.  Among the people of the Forty Lands, he is a god, a bringer of new ideas from the dream world to the waking world.  Unfortunately, he brings death and murder, but these are concepts also imported by humanity to Athshe by their inhumane treatment of the Athsheans and their contemptuous wholesale destruction of a once viable ecosystem.  Creating an analogous three dimensional matrix, Le Guin writes Selver as the other half of a ying-yang image with humanity.  Selver represents the living, but assumedly fragile forest, with his green fur and small stature.  However, he, like the forest containing his people, is a spring waiting to unleash its stored energies against the encroaching humans who threaten his world and his utopic existence.  In some ways, humanity in this story may feel threatened by the possibility of a utopic pastoral existence as that experienced by the Athsheans and it’s for this reason that their world and people are made to suffer.  Therefore, Le Guin completes her narrative of opposites with Selver appropriating the means of the oppressor to gain the respect and agency from humanity, and she accomplishes this both literally in the story and figuratively by giving Selver and his people a narrative voice, history, and spiritual life that one may only assume about Heinlein’s Bugs or Haldeman’s Taurans.

    Conclusion

                These three political works by Heinlein, Haldeman, and Le Guin operate within a shared cultural space in the historical moment of the Korean and Vietnam Wars.  These texts directly engage the increasingly technologized means of warfare and its relationship with political ideologies in ways that are unavailable to mainstream popular culture.  Therefore, it’s no surprise that Frederik Pohl argues, “there is very little science fiction, perhaps even that there is no good science fiction at all, that is not to some degree political” (7).  And, it’s the political message(s) within Starship Troopers, The Forever War, and The Word for World is Forest that make them enduring works.  However, these three novels remain classics, because they each spoke to and about a politically divisive time in the third quarter of the twentieth century.  They were engaged by readers at the time in which they were first published as well as in the intervening years to the present.  Just as much as these stories evoked what was in the minds of readers then, they continue to give the present an understanding and awareness of the times in which they were written.

    Of these three authors, Le Guin creates a synthesis of the military SF tropes along with her recognizably anthropological approach to SF.  Her decision to do this facilitates multiple narrative voices that are necessary to better understanding the complexities of war and the way people on different sides of a conflict objectify and subjugate the alien other.

    Works Cited

    Burns, Robert.  “Scots Wha Hae.”  19 March 2002.  7 April 2007 <http://rpo.library.utoronto.ca/poem/334.html&gt;.

    Cohan, George M.  “Over There.”  2 August 2002.  7 April 2007 <http://www.firstworldwar.com/audio/overthere.htm&gt;.

    “Davidson, Major General Alexander K.”  Air Force Link.  September 1991.  6 April 2007 < http://www.af.mil/bios/bio.asp?bioID=5165&gt;.

    Ford, Harold P.  “Episode 3, 1967-1968: CIA, the Order-of-Battle Controversy, and the Tet Offensive.”  CIA and the Vietnam Policymakers:  Three Episodes 1962-1968.  1998.  6 April 2007 <https://www.cia.gov/csi/books/vietnam/epis3.html&gt;.

    Haldeman, Joe.  The Forever War.  London:  Gollancz, 2004.

    Heller, Joseph.  Catch-22.  New York:  Simon & Schuster, 1961.

    Heinlein, Robert A.  Starship Troopers.  London:  New English Library, 1977.

    Le Guin, Ursula K.  “American SF and the Other.”  The Language of the Night.  New York:  HarperCollins, 1993.  93-96.

    —.  “The Ones Who Walk Away from Omelas.”  The Wind’s Twelve Quarters.  London:  Gollancz, 2000.  275-284.

    —.  The Word for World is Forest.  London:  Victor Gollancz, 1977.

    Orwell, George.  Nineteen Eighty-Four.  London:  Penguin, 2000.

    Paine, Thomas.  “Introduction to Part the Second.”  The Rights of Man.  9 April 1998.  6 April 2007 < http://etext.library.adelaide.edu.au/p/paine/thomas/p147r/p2intro.html&gt;.

    Pohl, Frederik.  “The Politics of Prophecy.”  Political Science Fiction.  ed. Donald M. Hassler and Clyde Wilcox.  Columbia:  University of South Carolina Press, 1997.  7-17.

    Russ, Joanna.  “Letter to Susan Koppelman.”  To Write Like a Woman:  Essays in Feminism and Science Fiction.  Bloomington and Indianapolis:  Indiana University Press, 1995.  171-176.

    Stephenson, Neal.  Snow Crash.  New York:  Bantam Books, 1992.

    —————-

    Coda to the above essay’s first draft.

    One anti-Vietnam SF story that predates Le Guin’s novel, but provides multiple voices in a tangential way, is J.G. Ballard’s “The Killing Ground,” which shows how in a “world wide Vietnam,” English insurgents respond to captured American troops, and how an American officer uses his voice to mislead the English commander.  Another Vietnam era story is Gene Wolfe’s “Feather Tigers,” which is about an alien anthropologist studying the ruins of Earth, but it refuses to acknowledge the stories about the Mekong River Valley from a human created A.I. artifact.  A recent work similar to “Feather Tigers” is Robert J. Sawyer’s novel, Humans, which offers an interesting chapter that features different voices, one from our universe and one from a parallel Earth populated by Neanderthals, talking about the Vietnam War while looking at the memorial in Washington, D.C..  And finally, Bill Campbell’s Sunshine Patriots combines Heinlein, Haldeman, and Le Guin in a reactionary story against the John Wayne mythos and the first Iraq War.

    Works Cited

    Ballard, J.G.  “The Killing Ground.”  The Day of Forever.  London:  Panther, 1971.  138-146.

    Campbell, Bill.  Sunshine Patriots.  Tucson:  Hats Off Books, 2004.

    Sawyer, Robert J.  Humans.  New York:  Tor, 2003.

    Wolfe, Gene.  “Feather Tigers.”  The Norton Book of Science Fiction.  eds.  Ursula K. Le Guin and Brian Attebery.  London:  W.W. Norton and Company, 1993.  280-286.

  • Recovered Writing: Undergraduate Technology & American Society Paper on Handheld Calculators, Nov 26, 2003

    This is the fifteenth post in a series that I call, “Recovered Writing.” I am going through my personal archive of undergraduate and graduate school writing, recovering those essays I consider interesting but that I am unlikely to revise for traditional publication, and posting those essays as-is on my blog in the hope of engaging others with these ideas that played a formative role in my development as a scholar and teacher. Because this and the other essays in the Recovered Writing series are posted as-is and edited only for web-readability, I hope that readers will accept them for what they are–undergraduate and graduate school essays conveying varying degrees of argumentation, rigor, idea development, and research. Furthermore, I dislike the idea of these essays languishing in a digital tomb, so I offer them here to excite your curiosity and encourage your conversation.

    This essay was my term paper in Professor Steven W. Usselman’s HTS 3083, Technology and American Society course at Georgia Tech in Fall 2003. I wrote this essay in the second class that I took from Professor Usselman (with the first being HTS 2082, Science and Technology of the Industrial Age). Professor Usselman gave his lectures as engaging stories full of detail and context. As a lecturer, he knows how to guide and support his students on their way to understanding. It is a credit to Professor Usselman that I remember enjoying his lectures, but I do not remember writing my essay below (which alarmingly is true for much of my early writing). However, I thought that this essay would share some correspondence with the object-oriented essays in my previously posted essays from Professor Kenneth J. Knoespel’s Technologies of Representation class. These kinds of interdisciplinary and cross-disciplinary connections are what excited me the most about my Georgia Tech undergraduate education.

    Jason W. Ellis

    Professor Steven W. Usselman

    HTS3083

    November 26, 2003

    Introduction of Electronic Handheld Calculators

    The story of the electronic handheld calculator is about making one product to sell to consumers while proving a piece of that product to industry.  Eventually the electronic handheld calculator would probably have come along, but its introduction in America by Texas Instruments was done not to fill a void or need in the marketplace for electronic handheld calculators.  It was introduced to push the idea of the “heart” of the calculator–the integrated circuit.  The story of the calculator is tightly woven with that of the integrated circuit, or microchip.

    Before the handheld calculator debuted there was the desktop electronic calculator which “had to be plugged in (120 v), were the size of typewriters, and cost as much as an automobile” (Hamrick 633).  After WWII scientists, engineers, bankers, actuaries, and others found greater need of computational power.  With the advent of transistors to replace the much larger vacuum tube, electronic computation machines were able to be reduced in size.  The story of the integrated circuit and the transistor are almost a case of history repeating itself.  In 1954, Texas Instruments was one of the world leaders in mass producing transistors.  The public and industry, however, were not as ready to jump on the transistor bandwagon yet.  Pat Haggerty, VP of Texas Instruments, had his engineers develop a pocket sized radio using transistors.  TI had limited experience with consumer products so TI teamed up with Regency Company of Indiana to market the pocket radio.  The radio was introduced just before Christmas of 1954 and over 100,000 radios were sold in the first year.  The salability of the transistor pocket radio impressed companies like IBM who began to buy transistors from TI.

    TI had trouble selling the integrated circuit to big companies for introduction into their products.  Also, the nature of the integrated circuit was not good as a business model as it stood when it was first developed.  It was difficult to built a good integrated circuit, but once a good one was built, it rarely went bad.  Without a need of replacing integrated circuits like with vacuum tubes, TI wanted to find new applications for the integrated circuit so that they could be sold for use in many other products not currently using electronics such as transistors or tubes.

    Haggerty thought that this “invention technique” would work for introducing the world to the integrated circuit (Hamrick 634).  Haggerty ran the idea by the inventor of the integrated circuit, Jack Kilby while on a flight back to Dallas.  What was to be invented was up in the air at this point.  Haggerty suggested to Kilby, “invent a calculator that would fit in a shirt pocket like the radio, or invent a lipstick-size dictaphone machine, or invent something else that used the microchip” (Hamrick 634).  Kilby liked the idea of inventing a calculator so that is what he went with.  Kilby was allowed to choose his own team back at TI’s headquarters in Dallas.  He choose Jerry Merryman _  and James Van Tassel.   Kilby made his pitch to his assembled team.  He described to them that they would build a “our own personal computer of sorts which would be portable, and would replace the slide rule” (Hamrick 634).  At this time the invention was not yet called a “calculator,” but a “slide rule computer” (Hamrick 634).  It was code named CAL-TECH.  Tasks were divided among the team members:  Kilby worked on the power supply, Van Tassel worked mostly on the keyboard, and Merryman worked on the logic and the output.

    The CAL-TECH prototype was completed in November 1966, almost one year after it was first discussed by Haggerty and Kilby.  This first handheld electronic calculator was about 4” by 6” by 1.5” and it was a heavy 45 oz. because it was constructed from a block of aluminum.  What is interesting about the display of the CAL-TECH is that it doesn’t have one.  Its output is handled by a newly designed “integrated heater element array and drive matrix” which was invented by Merryman for this project.  This allowed for the output to be burned onto a paper roll and it was designed to use little power.  The CAL-TECH had 18 keys:  0, 1, 2, 3, 4, 5, 6, 7, 8, 9, ., X, +, -, , C, E, and P (Hamrick 635).  This early calculator could actually only add and subtract.  For multiplication it would add repeatedly and for division it would subtract repeatedly.  The patent was first filed for the CAL-TECH on September 29, 1967_ .

    As with the transistor radio, TI did not want to make the first handheld electronic calculators themselves.  TI partnered with Canon of Japan to market the consumer version of the CAL-TECH, the Pocketronic.  The Pocketronic was first offered to the market on April 14, 1970, the day before income tax returns were due (Hamrick 636).  The Pocketronic was lauded in Business Week magazine as “the portable, pocketable, all electronic consumer calculator that the electronics industry had long dreamed about” (Hamrick 636).  It was small and it only weighed 1.8 pounds.  Initially it cost $400 ($1500 in 1995 dollars).  This is compared to the bulky, desktop calculators which cost more than $2000 (over $7,500 in 1995 dollars) (Hamrick 636).  Production costs of the parts to build electronic handheld calculators decreased the cost of production compared to the electronic desktop calculators of the day.  For example, “the 1966 business calculator version retailing for $2000 contained over a thousand discrete semiconductors such as transistors and resistors with a cost of $170” (Ament).  Ament goes on to show that “in 1968, integrated circuits (ICs) began finding their niche in business calculators with a typical selling price of $1000…[which] had 90 ICs at a cost of $125.”  The Pocketronic used a MOS/LSI_  IC which put all the functions of the calculator on one IC chip.  This further reduced the cost of parts and it reduced the number of parts involved in production.  This better economy of production helped fuel the boom in electronic handheld calculators that took place in the early 1970s.

    Compared to today’s calculators, the Pocketronic was outrageously expensive and it could only do basic arithmetic.  At that time, however, it was doing something that only specialized and much more expensive machines could do.  It was the first step in democratizing computational machines.  It would start the move of computation from academia and big business to K-12 schools and the home.

    The instruction manual for the Pocketronic features a picture of a man dressed in a suit holding the Pocketronic performing a calculation for a woman wearing a coat, tie, and fashionable hat watches while she is standing in the open door of a car (Canon).  She is probably looking at the car at a dealership and the man is a car salesman.  Initially this higher cost item was probably marketed to professionals who could bear the cost of the new technology.  As with much technology it was suggested as primarily as a man’s tool.  Hamrick takes some excerpts from early articles and advertisements of calculators in the 1970s.  Here are a few examples:

    1.  “Calculators are being sold to engineers, college students, and women to use for shopping.”

    2.  “Every housewife will have one (calculator) when she goes shopping.”

    3.  “Salesmen use them to compute estimates and prices for carpeting and fences.  A professional pilot carries one for navigational calculations.  A housewife with skeet-shooting sons checks shooting record cards.”

    4.  “At the supermarket, the new calculator will help your wife find the best unit price bargains.  At the lumberyard, they’ll help you decide which combination of plywood, lumber and hardboard would be least expensive for your project” (Hamrick 639).

    These excerpts reveal a sexism regarding how calculators will be used by men and by women.  Men are shown as using the calculator in a professional sphere.  The calculator is a tool that helps a man in his daily work.  Women are shown as using the calculator in the home sphere.  The calculator can be a tool for the woman to perform household duties much as she should use a sewing machine or some other appliance.  The calculator was marketed to both men and women, but the attitudes shown in the advertising shows a sexist bent regarding how the two sexes will use their respective calculators.

    Demand was great enough however that other manufacturers quickly began making their own electronic handheld calculators.  By “October of 1974, the JS&A Company, which sold calculators through mail and magazine advertisement, offered the Texas Instrument TI-2550 for an incredible $9.95.  For this period, a calculator under $10 was incredible cheap!” (King).  It would follow that in order to justify such a ramp-up in production there must have been a lot of people wanting to buy these electronic handheld calculators.  Robert King writes that there were “seven such ‘milestones’ leading to today’s commonly-used calculator” (King).  He lists them as portability, small size, replaceable batteries, increased functions, liquid crystal display, solar power, and cheapness (King).  These stages of calculator evolution were each mastered or integrated into products increasing the market demand for the calculator while decreasing the cost of the calculator.

    Slide rule manufacturers began to fall to the wayside because of the demand for calculators instead of slide rules.  For instance, “Keuffel & Esser, the oldest slide rule manufacturer…made its last slide rule in 1975,” only five years after the introduction of the Pocketronic (Hamrick 638).  Slide rules had been the primary portable computation device used by students, scientists, and engineers before the calculator came along.  The electronic desktop calculators also began to be phased out when more advanced and powerful calculators began to come out such as Hewlett-Packard’s HP-35 in 1972_ .  HP’s website describes the HP-35 as, “the world’s first scientific handheld calculator. Small enough to fit into a shirt pocket, the powerful HP-35 makes the engineer’s slide rule obsolete. In 2000, Forbes ASAP names it one of 20 “all time products” that have changed the world” (HP).  The first handheld calculator makes inroads into markets where people need to make basic arithmetic computations.  These newer, more advanced calculators move into the markets where the more specialized desktop calculators and early computer systems were the mainstay.  The explosion of the handheld calculator market muscles in quietly and quickly usurping the dominant position of calculation technology in many different arenas where people need to make calculations.

    In the home and business market, the calculator was swiftly adopted and integrated into a standard tool.  A source of some controversy involved the introduction of the calculator into schools.  There was not a loud outcry about students using calculators in college level classes.  In one example, the University of Ohio redesigned its remedial college math class so that calculators were required for the curriculum.  Leitzel and Waits describe the situation at the University of Ohio in the autumn of 1974 as “we faced approximately 4500 students who were not prepared to begin our precalculus courses” (731).  The authors note that “the enrollment in our remedial course includes typically a large number of students from diverse backgrounds, with equally diverse abilities, with poor attitudes toward the study of mathematics, with poor study habits and, to a large extent, poor academic motivation” (Leitzel and Waits, 731).  Only a few years after the introduction of the handheld calculator these professors are designing a new approach to an old mathematics course that will try to capture the attention of these students with such poor school habits.  The calculator will be instructive and it will be a hook to get the students interested in the material.  They noted that “in using calculators students raised questions about arithmetic properties of numbers that would have been of little interest to them otherwise” and “the desire to use the calculator seemed often to motivate this understanding” (Leitzel and Waits, 732).  The calculator would let the students spend more time doing more problems in a sort of trial and error scenario.  It took a long time to do some calculations with a slide rule or by hand.  A calculator would allow for easy and quick computation involving larger numbers or large sets of numbers.  Leitzel and Waits are proposing that by letting the students explore mathematics with the calculator as a facilitating tool, it is allowing the students to accomplish what they were not motivated to do before.  They add, however, “the question of whether a person who uses a hand-held calculator to do computations is somehow less educated than a person who does computations mentally we will leave for others to decide” (Leitzel and Waits, 732).  This was the big question regarding the calculator for those in education.  Was the calculator something that built upon the learning process or was it something that detracted from one’s development of arithmetic ability.  This question weighed much more heavily on those in K-12 education than in colleges.  Calculators were not rushed into kindergartens or the early grades in school.  I remember using calculators and adding machines at home and at my parent’s business when I was young.  The school curriculum in the schools I attended in southeast Georgia didn’t allow the use of a calculator in until the sixth grade.  That was in 1988-1989.

    This debate continues even in the higher levels of grade school.  One of the loudest arguments involves high school geometry and the development of proofs.  Proofs allow the student to see that there is a rational basis for particular mathematical rules and operations that might not appear intuitive at first glance.  James Stein Jr. writes, “I am extremely concerned by the current emphasis on calculators in the elementary and secondary mathematics curriculum.  The vast majority of my students, to borrow Hofstadter’s phrase, are woefully innumerate, a condition I believe has been exacerbated by the reliance on calculators” (447).  Stein_  reveals that by this time, about 17 years after the introduction of the Canon Pocketronic, calculators are used in elementary and secondary schools.  Neil Rickert_  writes regarding this issue, “although the curriculum a generation ago was far from ideal, at least the students learned that mathematics provided a powerful tool for solving interesting and difficult problems.  Today mathematically strong students are leaving high school convinced that mathematics is a boring and sterile subject, overloaded with pedantry” (447).  He feels that by having students spoon feed axioms instead of discovering the proof behind those axioms and principles, students are turned away from mathematics.  The dynamo of change from proofs to the more problem solving ideology is the calculator.  With the calculator students are better equipped to perform complex operations and solve difficult problems whereas before there was a limit to the number of problems or complexity of a problem that a student could tackle with only pencil, paper and a slide rule.  In response to Stein and Rickert, Lynn Arthur Steen_  writes, “the calculator makes possible precisely the exploration of arithmetic patterns that Stein seeks.  To translate this possibility into reality will require greater emphasis on quality teaching so that calculators can be used effectively” (447).  Steen is looking for a solution involving teaching and the use of calculators.  She isn’t placing all blame on the calculators.  She goes on to say, “the need to move students from lower, rote skills to complex problem-solving has been recognized in virtually every report on education during the last decade.  It is calculation rather than deduction (as Rickert states) that improperly dominates today’s school curriculum” (448).  This shows that she also thinks that calculators have too much school space in that students are encouraged and taught to use them in elementary and secondary schools.  She feels that there are greater skills that must be taught along side the use of calculators.  Steen is suggesting that better problem solving skills coupled with the calculator should be the new order for elementary and secondary school math education.  After the initial boom and integration of the calculator into educational life, everyday life, and professional life, there is a backlash against the adoption of the calculator in educational life.  There must be mediation between traditional rote skill learning and the use of the calculator.  There must also be an revision in the way problem solving skills are taught and approached to better utilize the calculator as a tool and not as a reliance.  The debate regarding calculators in the classroom continue to this day though it often regards more advanced calculators such as ones capable of symbolic manipulation_  and graphing complex equations.

    The electronic handheld calculator was initially embraced by many different people in different spheres of life such as the home, business, or school.  People needed to calculate percentages, balance check books, more easily solve math problems, calculate interest, and many, many other things.  Initially the calculator moved into these different facets of society and debate or dissent did not arise until the growing use of calculators in the school environment.  College mathematics departments tried to use calculators to help some remedial students get up to speed while other math professionals decried the use of calculators in elementary and secondary schools.  In the professional and home arenas, the calculator has been accepted as a useful tool to solve many problems that were once tedious or nearly impossible to do without the aid of some mechanical or electrical computation technology.  The introduction of the electronic handheld calculator was a quiet revolution that brought a democratization of calculation to nearly everyone in America.

    Works Cited

    Ament, Phil.  “Hand-Held Calculator.”  The Great Idea Finder.  Oct. 22, 2002.  Nov. 23, 2003 <http://www.ideafinder.com/history/inventions/handcalculator.htm&gt;.

    Canon Incorporated.  Canon Pocketronic Instructions.  Japan:  Canon.  1970.

    Hamrick, Kathy.  “The History of the Hand-Held Electronic Calculator.”  The American Mathematical Monthly, Vol. 103, No. 8 (Oct., 1996), 633-639.

    Hewlett-Packard Company.  “HP timeline – 1970s.”  2003. Nov. 23, 2003 <http://www.hp.com/hpinfo/abouthp/histnfacts/timeline/hist_70s.html&gt;.

    King, Robert.  “The Evolution of Today’s Calculator.”  The International Calculator Collector, Spring 1997.  Nov. 23, 2003 <http://www.vintagecalculators.com/html/evolution_of_today_s_calculato.html&gt;

    Leitzel, Joan and Bert Waits.  “Hand-Held Calculators in the Freshman Mathematics Classroom.”  The American Mathematical Monthly, Vol. 83, No. 9 (Nov., 1976), 731-733.

    Rickert, Neil W..  “Mathematics Education.”  Science, New Series, Vol. 238, No.    4826 (Oct. 23, 1987), 447.

    Steen, Lynn Arthur.  “Mathematics Education:  Response.”  Science, New Series, Vol. 238, No. 4826 (Oct. 23, 1987), 447-448.

    Stein Jr., James D..  “Mathematics Education.”  Science, New Series, Vol. 238, No. 4826 (Oct. 23, 1987), 447.

    1 Jerry Merryman is described as a “self-taught engineer” who attended Texas A & M, but never graduated.  He was considered “one of the brightest young engineers at TI (Hamrick 634).  _2 This first patent filing was followed by a refiling on May 13, 1971 and it was refiled again on December 21, 1972.  The CAL-TECH is covered by patent number 3,819, 921 (Hamrick 635)._3 MOS/LSI stands for metal-oxide-semiconductor/large scale integration._4 “The HP-35 was introduced in January, 1972 and was recalled in December, 1972.  The owners were sent a letter pointing out idiosyncrasies in programming caused by a defect in one logic algorithm.  HP offered to replace the calculator.  This was probably the world’s first instant recall.  The defect caused a few 10 digit numbers, when used in an exponential function, to give an answer that was wrong by 1%” (Hamrick, 638)._5 James D. Stein Jr. is in the Department of Mathematics at both the California State University, Long Beach, CA and the University of California, Los Angeles, CA._6 Neil W. Rickert is from the Department of Computer Science, Northern Illinois University, DeKalb, IL._7 Lynn Arthur Steen is from the Department of Mathematics at St. Olaf College, Northfield, MN._8 The TI-92 is able to solve equations for a numerical answer and it can perform many calculus operations such as derivatives, integrals, etc.._

  • Recovered Writing: Undergraduate Technologies of Representation Final Essay Response on Communication Tech and World of Warcraft, Dec 8, 2004

    This is the fourteenth post in a series that I call, “Recovered Writing.” I am going through my personal archive of undergraduate and graduate school writing, recovering those essays I consider interesting but that I am unlikely to revise for traditional publication, and posting those essays as-is on my blog in the hope of engaging others with these ideas that played a formative role in my development as a scholar and teacher. Because this and the other essays in the Recovered Writing series are posted as-is and edited only for web-readability, I hope that readers will accept them for what they are–undergraduate and graduate school essays conveying varying degrees of argumentation, rigor, idea development, and research. Furthermore, I dislike the idea of these essays languishing in a digital tomb, so I offer them here to excite your curiosity and encourage your conversation.

    This is my final post of material from Professor Kenneth J. Knoespel’s LCC 3314 Technologies of Representation class at Georgia Tech. LCC 3314 is taught in many different ways by the faculty of the Georgia Tech’s School of Literature, Media, and Communication, but I consider myself fortunate to have experienced Professor Knoespel’s approach to the course during the last phase of my undergraduate tenure. The ideas that we discussed in his class continue to inform my professional and personal thinking. Also, I found Professor Knoespel a great ally, who helped me along my path to graduation with side projects and independent studies.

    This is my final paper assignment (I think given in lieu of a final exam) in LCC3314. The more exciting portion is question 2, which concerns Blizzard’s World of Warcraft. I break down how you navigate its space and I describe elements of its operation. It bears noting that at the time that I wrote this, WoW had been out for less than a month. I was rabidly playing it on my PowerMac G5 at 2560×1600 resolution on a 30″ Apple Cinema Display. While it might not have been the best essay, it certainly was one that I enjoyed writing to no end! I wish that I had found a way to make time for WoW since my days in Liverpool. I have played WoW on only rare occasions since returning to the States, but I continue to write about it from my memory of Azeroth.

    Also included below is my response to question 1, which seems to be focused on the telegraph, telephone, and cellular phone. In this question, I explore the material experience of using these different communication media and technological devices. I suppose WoW is another kind of communication technology wrapped up in a highly interactive gaming environment (cf. Hack/Slash).

    Jason W. Ellis

    Professor Kenneth J. Knoespel

    LCC3314 – Technologies of Representation

    December 8, 2004

    Final Paper Assignment

    1. On the telegraph, telephone, and cellular phone

    The telegraph, telephone, and cell phone each have a particular interface that works with different human senses and thus provide different experiences for the body.  The differences between these communication technologies lie in the physicality of the artifact as well as the technology underlying the technology for encoding and decoding communication.

    The telegraph is a wired point-to-point textual communication technology.  Telegraph operation involves trained operators who can encode and decode the Morse code messages transmitted over wires with telegraph machines.  The process of sending a telegram involves finding a business that offers telegraph service, going there in person, telling the telegraph operator the message to send, the telegraph operator encodes the message with the telegraph machine, it is received by the appropriate destination telegraph operator, that operator decodes the message, a delivery person is dispatched with the message, and the message is hand delivered to the recipient.  The experience of the telegram sender is standing at a counter and speaking with an operator.  The receiver interfaces with a delivery person who hands them a piece of paper containing the message.  The technology that makes the sending and receiving messages over great distances possible is removed from the experience of the sender and receiver.  The sender and receiver also have to rely on a network of operators and delivery persons.  These people are in a unique position to view the correspondence between the sender and receiver.  This fact is probably something that senders of telegrams were well aware of.

    The telephone is a wired point-to-point oral communication technology.  Telephones encode auditory information into electrical signals which travel over copper wires in a phone network to the receiving telephone that decodes the electrical signals into auditory information (the spoken voice).  Telephones allow users to hear the person’s voice that they are speaking with.  One problem with telephones is that the technology uses a narrow band of audible sound that can cause “m” to sound like “n” or “b” to sound like “d.”  Initially, telephones were prohibitively expensive and were direct wired from location to location.  After telephone networks were made possible with human operator switching technology, voice phone calls could be routed from the call initiator to the call receiver.  Therefore, over time the phone network mediation shifted from human operators to electrical switching technology.  When you would make a call you would speak to an operator first, and then the person that you were calling.  Now, one can dial a number and the phone network’s automatic switching technology connects the caller with the receiver.  Someone who makes a phone call assumes privacy when the call is made from home or within an enclosed space such as a phone booth.  The physical interaction between the user and the telephone is that a headset is lifted off the base and held to the ear and mouth.  The user taps out a phone number on the base or dials a number with a rotary phone base.  The telephone user experiences an interaction with a disembodied voice.

    The cell phone is an unwired point-to-point oral and textual communication technology.  Modern cell phones are a synthesis of the telegraph, telephone, digital photography, video technology, and radio technology.  Cell phones facilitate voice conversations between cell phone to cell phone or cell phone to wired telephone.  They also allow for text messaging, audio messaging, picture messaging, and video messaging.  Widespread cell phone use is shifting voice phone conversation into a more commonplace activity.  Additionally, the private sphere of telephone conversation is shifting to the public sphere of wherever the cell phone user answers or makes a phone call.  Cell phones also connect to the Internet and Internet-based text messaging networks such as AOL Instant Messenger.  The cell phone has become a place of contact for the individual in more ways than merely talking on the phone.  It builds connections between the individual and others as well as between the individual and information (e.g., online weather information, movie listings, online news websites, etc.).  With ear bud speaker/microphones that plug into cell phones or wireless Bluetooth headsets, one can interface with the auditory communication features of their cell phone without needing to hold the cell phone up to the ear and mouth as one would with a traditional telephone.  The cell phone users also interface with a disembodied voice, but the cell phone also has other means of interaction with people as well as information.

    The telegraph is not an interactive means of communicating in the way that the telephone and the cell phone are.  With the telephone or the cell phone, one can have a real-time conversation with someone else whereas with the telegraph, there is a delay between sending a message, delivery, and if need be, a return message.  The amount of information capable through transmissions has increased over time.  The telegraph had a finite amount of information that could be conveyed because of the time and cost of sending messages with Morse code.  The telephone increased the amount of conveyed information because it was a disembodied voice that could carry nuances of speech and emotive information (e.g., happiness, sadness, anger, etc.).  The cell phone has brought these communication systems full circle with the creation of a synthesis of voice and text.  Along with oral communications, there is so much textual and graphic information that can be conveyed through a cell phone.  Barbara Stafford writes, “we have been moving, from the Enlightenment forward, towards a visual and, now, an electronically generated, culture” (“Presuming images and consuming words” 472).  The cell phone represents the bringing together of communication, both between people and between people and sources of information.  Walter J. Ong writes in Orality and Literacy, “By contrast with vision, the dissecting sense, sound is thus a unifying sense.  A typical visual ideal is clarity and distinctness, a taking apart…The auditory ideal, by contrast, is harmony, a putting together” (71).  The modern cell phone brings together the visual and the oral in a way that previous communication technologies had not.  This unification ties two of the powerful human senses (sight and sound) to the cell phone that distinguishes it from the telegraph and telephone.

    An interesting development in these technologies is that the perception is that better communication technologies lead to better communication between individuals (i.e., a bringing together of individuals).  George Myerson writes in Heidegger, Habermas, and the Mobile Phone, “There’s no real gathering at all.  Instead, there are only isolated individuals, each locked in his or her own world, making contact sporadically and for purely functional purposes” (38).  Thus, the cell phone has disconnected the individual from the wall phone where one might be “waiting on an important call.”  Casualness and importance are intertwined in the use of the cell phone.

    I used Paul Carmen’s paper on the telegraph, Amanda Richard’s paper on the telephone, and Kevin Oberther’s paper on the cell phone as starting points for this essay.

    2. On World of Warcraft

    Blizzard Entertainment’s World of Warcraft video game was released on November 23, 2004 for both Windows and Mac OS X.  It is a massively multiplayer online role playing game (MMORPG) that immerses the player in a 3D fantasy world where the player is able to create a character based on several layers of identity (e.g., allegiance:  alliance or horde, races:  humans, dwarves, night elves, gnomes, orcs, tauren, trolls, or undead, and classes:  warrior, mages, druids, hunters, rogues, etc.).  After building one’s character (including designing a unique appearance), you choose a realm in which to play.  These realms correspond to computer servers that are in a particular time zone.  Other players around the world pick one of these realms to play in that best corresponds to when they will be playing, or when their friends will be playing.  The player is able to meet up with friends within a realm to go on adventures together, and if the player doesn’t know anyone, he or she can communicate with other players to form groups (large and small) to go on adventures with.  The objective of the game is to gain levels, complete quests, and to battle the forces opposite of your allegiance.  Working with others is the key to success in World of Warcraft.

    When the player first enters the game, a movie clip is played that gives some introductory backstory information so that the player has a general idea about what is going on.  This movie is actually a fly-through of the area in which the player is going to begin playing.  This gives the player a chance to get his or her bearings before they are “on the ground.”

    The screen space has pertinent information regarding the character as well as the character’s location within the game.  The upper right corner of the screen has a round map that has the cardinal directions with the character centered on this small map.  The character is represented as an arrow so that the player can see which direction they are pointing without having to move around to get one’s bearings.  This player-centered map is similar to the Blaeu Atlas because it is centered around the idea of the person needing to do the orientating is “inside the map.”  The Blaeu Atlas has lines emanating from points on open water toward landmarks.  These lines assist the person on the ocean to determine their approximate position from the landmarks that they see on particular lines of sight.  The system within the game takes this a step further by providing instant feedback of the direction the player is pointed in as well as the location of the player in relation to roads and landmarks.  Another feature that assists the player with recognizing one’s location is that as the character enters a new area or approaches a landmark, the name of that place will fade into the center of the screen for a few moments and then disappear.

    Walking around is accomplished by using the keyboard with the mouse.  The W, A, S, and D keys (corresponding to forward, left, backward, and right) are used for walking around.  The mouse orients the “camera” around the player’s character on-screen.  Moving the camera around allows the player to better see up, down, or to the sides without having to walk in that direction (i.e., if the character’s neck were in a brace).

    The ground, buildings, hills, mountains, and caves are textured so that they appear like one would think these things would like.  There are clouds and sky above, and the ponds and lakes have shimmering water.  There are small and large animals in the forests that the player can interact with.  Other players’ characters are walking around in the same area that you may be in.  There are also characters that are controlled by the game and the central game servers called non-player characters (NPCs).  These are characters that you can buy equipment from and some will invite you to undertake quests in return for rewards.  Because the world that the game is set in involves fantasy, magic, and mythical beings, the buildings and inhabitants can be fanciful.

    The organization of the map, equipment, and battle function icons around the peripheral of the play area of the screen (the world and the character centered on the screen) works very well.  They do not take up that much area so that the player feels immersed in the game, but they are large enough to be meaningful and they all have unique icons (i.e., adheres to HCI principles).  The player interaction with other players and the NPCs is good, but it does require referring to the help system or the user manual.  When playing World of Warcraft on Mac OS X, they choose to do something differently than one would expect.  Within the Mac OS X Finder, you hold down the Control key while clicking with the mouse to emulate a right mouse button (because most Macs do not have a mouse with two buttons).  Inside the game however, you have to hold down the Command key (also known as the Apple key) while clicking with the mouse in order to perform a right click (which is used for picking up loot and for communicating with players and NPCs.  If the Blizzard developers had kept this consistent with what the player was expecting from using the operating system, interaction in the game space would have been more transparent.

    The world in which the player navigates through is immersive.  The player’s character is modeled in three dimensions and the world that the character walks through is also modeled in three dimensions.  Physical principles such as gravity and optics are built into the game’s underlying technology.  Features in the distance are faded from view while those things up close have a tremendous amount of detail.  Because believability and level of detail can reach a point of diminishing returns, the look of the game is not photorealistic.  The Blizzard developers strike a balance between the look and feel of the world within the game and the amount of realism necessary for an immersive 3D environment.  Some physical laws are suspended however because of the mythic and fantasy elements of the world.  These elements have to be accepted on faith by the player in order for the game to have any meaning for the player.

    The narrative is carried by the exploration and fulfillment of quests by the player/character.  Because the environment is so expansive (like the real world), the narrative created by the exploration of the player is successful.  The terrain that the character walks through is based on models that do not change.  There are certain assumptions about perspective that are upheld within the game.  If a cliff appears to rise about three hundred yards ahead, that distance will not shift.  This is a technical consideration regarding the way that the “camera” focuses and presents perspective of the 3D world.  The game models a space of fantasy but it must present it in a familiar way to the experiences of its intended audience.

    There is a learning curve inherent in playing a game like World of Warcraft.  As Barbara Stafford writes in “Presuming images and consuming words,” “It is not accidental that this overwhelming volume of information—likened to drinking from the proverbial firehose—coincides with a mountain concern for bolstering and maintaining language ‘literacy’” (462).  Stafford is writing about the literacy of visual images.  There are subtle cues embedded in the game that the player has to recognize in order to play the game successfully (e.g., exclamation points over NPCs that have quests to offer and question marks over NPCs who are connected to quests in progress).  Iconic information provides the best way for quick access to game controls and functions.  The player has to develop a level of literacy of these icons in order to be a proficient game player.

    Additionally, the 3D environments presented in the game are similar to the descriptions of Renaissance gardens in Kenneth J. Knoespel’s “Gazing on Technology.”  The 3D environment of the game is promoting the underlying technology that makes 3D computer graphics possible in the same way that Renaissance technology was employed in building those gardens.  Knoespel writes, “Gardens, whether set out in Renaissance poetry or on the estates of the nobility, offer a controlled means for assimilating the new technology.  In each case, the audience views the machinery at a privileged distance as it would an entertainer…In fact, the garden conceals technology in its mythological narrative” (117-118).  The player does not have to understand how his or her 3D graphics accelerator works in order to enjoy the immersive experience of playing World of Warcraft.  This game is the “controlled means for assimilating the new technology” of 3D computer graphics.

  • Recovered Writing: Undergraduate Technologies of Representation Essay on a Future Technology, Personal Computing Device, Nov 18, 2004

    This is the thirteenth post in a series that I call, “Recovered Writing.” I am going through my personal archive of undergraduate and graduate school writing, recovering those essays I consider interesting but that I am unlikely to revise for traditional publication, and posting those essays as-is on my blog in the hope of engaging others with these ideas that played a formative role in my development as a scholar and teacher. Because this and the other essays in the Recovered Writing series are posted as-is and edited only for web-readability, I hope that readers will accept them for what they are–undergraduate and graduate school essays conveying varying degrees of argumentation, rigor, idea development, and research. Furthermore, I dislike the idea of these essays languishing in a digital tomb, so I offer them here to excite your curiosity and encourage your conversation.

    In the next few Recovered Writing posts, I will present my major assignments from Professor Kenneth J. Knoespel’s LCC 3314 Technologies of Representation class at Georgia Tech. LCC 3314 is taught in many different ways by the faculty of the Georgia Tech’s School of Literature, Media, and Communication, but I consider myself fortunate to have experienced Professor Knoespel’s approach to the course during the last phase of my undergraduate tenure. The ideas that we discussed in his class continue to inform my professional and personal thinking. Also, I found Professor Knoespel a great ally, who helped me along my path to graduation with side projects and independent studies.

    This is another example of a WOVEN multimodal essay assignment. In it, I used WVE/written, visual, electronic modes to discuss a specific technology. These essays (focused on past, present, and future technologies) gave me a chance to use technology to explore the meaning behind and impact of technologies. The next essay will focus on a future technology of my own design.

    In this essay assignment, we were tasked with exploring an imagined future technology. At the time, I was fascinated with wearable computing. However, I only knew about it from my reading in magazines and online. I could not afford a 2004-era wearable computing rig, so I thought about how to improve on an idea of wearable computing for everyone. If only I had made a few more connections–namely touch and the phone.

    Nevertheless, I had a lot of fun designing the PCD and writing this essay.

    Jason W. Ellis

    Professor Kenneth J. Knoespel

    LCC3314 – Technologies of Representation

    November 18, 2004

    Artifact of the Future – Personal Computing Device

    Personal Computing Device - PCD (Drawing by Jason Ellis)
    Personal Computing Device – PCD (Drawing by Jason Ellis)

    The Artifact

    The Personal Computing Device (PCD) is an inexpensive and portable computer that can interface with many different input/output (I/O) components.  It is a one-piece solution to the ubiquity of computing and information storage in the future.  Its plain exterior hides the fact that this artifact is a powerful computing platform that transforms “dummy terminals” into points of access where one may access their own computer that is small enough to fit in a shirt pocket.

    Description

    The device measures 3″ wide by 4″ tall by 3/4″ thick.  On one of the long sides there is a small 1/4″ notch.  This notch matches with a similar notch on the interface port of wearable computer networks, computing stations, and entertainment systems.  The notch allows user to insert the PCD in only one orientation.  This protects the PCD and the interface port it is being plugged into.  The PCD is housed in a thin aluminum shell.  As the PCD does computing work, its circuits emit heat which needs to be removed from the system.  Because of the very small (< 90nm) circuit manufacturing process, the PCD uses very little power which translates to it emitting less heat than today’s Pentium 4 or Athlon64 processors.  Aluminum is an excellent choice for its metal housing because it is thermally conductive (removes heat), it is lightweight, and it is inexpensive.

    Dimensional view of PCD (Drawing by Jason Ellis)
    Dimensional view of PCD (Drawing by Jason Ellis)

    There are no switches or indicators on the PCD.  It has only one interface port as pictured in the top-left of the drawing above.  This interface makes the PCD unique.  This standardized interface allows the PCD to be used on any computing system that is designed for the PCD.  Computer hardware, wearable computer networks, and home entertainment systems are “dummy terminals” which rely on the PCD to be the “brains.”

    The PCD is a full featured computer.  It processes data, runs programs, and stores data on built-in solid-state memory.  Engineers were able to build a complete “computer on a chip” using new silicon circuitry layering techniques.  The result of this is the Layered Computing System as drawn in the internal schematic of the PCD (below).  Reducing the number of chips needed for a computing application has been a long-standing goal of electrical and computer engineering.  Steven Wozniak at Apple Computer was able to design elegant layouts for the original Apple I, and later, the Apple II.  He designed custom chips that brought the functions of several chips into a single chip.  AMD is continuing the trend today after integrating the CPU memory controller onto the new Athlon64 processor.  NVIDIA introduced the nForce3 250 GB chipset which integrated the system controller chip, sound, LAN (networking), and firewall all onto one chip.

    Internal layout of the PCD (Drawing by Jason Ellis)
    Internal layout of the PCD (Drawing by Jason Ellis)

    The solid-state memory is similar to today’s flash memory (e.g., USB Flash Drives or compact flash digital camera memory).  The difference lies in the density of the memory on the PCD.  Layering techniques are used in building the solid-state memory so that it is very dense (more data storage per unit area than today’s flash memory).  Typical PCD solid-state memory storage is 120 GB (gigabytes).  The PCD’s large memory area has no moving parts because it is made out of solid-state memory.  Traditionally, computers need a hard drive to store large amounts of information for random access.  Hard drives are a magnetic storage that depends on round platters rotating at high speed while a small arm moves across the platters reading and writing information.  Flash memory does not need to spin or have a moving arm.  Data is accessed, written, and erased electronically.

    The PCD has a built-in battery for mobile use.  When the PCD is plugged into a wall-powered device such as a computer terminal or entertainment system, it runs off power supplied by the device it is plugged into and its battery will recharge.

    Social Significance

    The introduction of the PCD revolutionizes personal computing.  The PCD empowers users to choose the way in which they interface with computers, networks, and data.  Computer displays, input/output, and networks have become abstracted from the PCD.  A user chooses the operating system (the latest Linux distribution, Windows, or Mac OS X) and the programs (e.g., Office, Appleworks, iTunes) for his or her own PCD.  That person uses only their own PCD so that it is customized in the way that they see fit and they will develop an awareness of its quirks and abilities in the same way that a person learns so much about his or her own car.

    The “faces” of computers (i.e., monitors, keyboards, mice, trackballs, and printers) are abstracted away from the “heart” of the computer.  The PCD is the heart because it processes data through it (input/output) much like the heart muscle moves blood through itself.  A PCD also acts as a brain because it stores information and it can computationally work on the stored data.  The traditional implements of computer use are transformed into dummy terminals (i.e., they possess no computational or data storage ability).  Each of these devices have an interface port that one plugs in their personalized PCD.  The PCD then becomes the heart and brain of that device and it allows the user to interface with networks, view graphics on monitors, or print out papers.

    Computer Terminal and Entertainment Systems with PCD Interfaces (Drawing by Jason Ellis)
    Computer Terminal and Entertainment Systems with PCD Interfaces (Drawing by Jason Ellis)

    Both the PCD and the dummy terminals are a standardized computing platform.  Consumer demand, market forces, and entrepreneurial insight led to the evolution that culminated with the PCD as the end product.  Consumers were overburdened with desktop computers, laptop computers, and computer labs.  Every computer one might encounter could have a very different operating system or set of software tools.  The data storage on one computer would differ from the next.  A new standard was desired to allow a person to choose their own computing path that would be accessible at any place that they might be in need of using a computer.

    Computer manufacturer businesses saw ever declining profits as computers were becoming more and more mass-produced.  Additionally, no one company built all of the parts that went into a computer so profit was lost elsewhere as parts were purchased to build a complete computer for sale.

    New integrated circuit manufacturing techniques allowed for greater densities of transistors and memory storage.  These manufacturing techniques also allowed for lower power consumption and thus reduced heat from operation (which was a long-standing problem with computers).

    With the consumer, desire for something new and innovative coupled with a new way of building computer components led to the founding of a new computer design consortium.  Hardware and software manufacturers came together to design a computing platform that would fulfill the needs of consumers as well as improve failing profits.  The PCD design consortium included computer and software businesses, professional organizations, and consumer/enthusiast groups.

    The PCD almost didn’t see the light of day because of influence from large lobbying groups in Washington.  This involved copyright groups such as the Recording Industry Association of America (RIAA) and the Motion Picture Association of America (MPAA).  These groups decried the potential copyright violations possible with the PCD.  Epithets, curses, and bitching issued from the RIAA and MPAA lobbyists’ mouths.  Consumer outrage over these large business groups attempting to throw their weight around caused a surge of grassroots political involvement that unseated some Congressional members and scared the rest into line.  The public wanted to see what would come out of the PCD Design Consortium before judgment was passed on its useful and legal purposes.

    With the legal hurdles temporarily under control, the PCD was released to the public.  New and inventive uses were immediately made of the PCD.  One of the first innovations involved the Wearable Computer Network.  Wearable computing was a long researched phenomenon at the Wearable Computing Lab at MIT and Georgia Tech’s Contextual Computing Group.  The two factors holding back wide adaptation of wearable computing were the cost of the mobile computing unit and the mobile computing unit’s singular purpose.  These two factors were eliminated by the PCD because it was cheap and it could be removed from the wearable computing network and used in other computing situations (e.g., at a desktop terminal or in an entertainment system).

    Wearable Computing Network with Integrated PCD Interface Pocket (Drawing by Jason Ellis)
    Wearable Computing Network with Integrated PCD Interface Pocket (Drawing by Jason Ellis)

    Entertainment systems and desktop terminals became popular receptacles for the PCD.  Music and movies purchased over the Internet could be transferred to the PCD and then watched on a home entertainment system that had a PCD interface port.  Desktop terminals and laptop terminals also began to come with PCD interface ports so that a computer user could use their PCD at home or on the go, but still be able to use their PCD in other situations such as at a work terminal.  Being able to carry a PCD between work and home allowed for easier telecommuting because all of a person’s files were immediately available.  There was no more tracking down which computer had downloaded an email, because a person’s email traveled with that person on his or her PCD.  Easier teleworking helped the environment in metropolitan areas because more people could do their work from home without needing to drive their fossil fuel consuming cars down the highway.

    Instant computing access meant that PCD users were able to expand the possibilities of the human-computer dynamic.  There was more Internet use and that use was more often on the go.  As people began donning wearable computing networks for their PCD, they would chat with friends while riding a commuter train or they would spend more time getting informed about what was going on in the world with NPR’s online broadcasts or with the BBCNews’ website.  Social networks like Orkut and Friendster received even more users as friends began inviting friends who may have just got online (with a mobile setup) with their new PCD.

    As more computer, clothing, and HDTV terminals began to support the PCD, more jobs were created, more units were sold, more raw materials were consumed, more shipping was taking place, more engineering and design was going on, and new business models were being created.  The web of connections built upon itself so that more connections were made between industries and businesses.  The popularity of the PCD boosted tangential industries involved in building components that went into the PCDs as well as entertainment services.  Aluminum and silicon processing, chip manufacturing, battery production and innovation (for longer battery life), new networking technologies to take advantage of the greater number of computing users who purchase PCDs, and PCD interface devices (such as HDTVs and wearable computing networks) all ramped up production as demand for the PCD rose.  New services popped up such as computer terminal rental and new entertainment services that would allow customers to purchase copy-protected versions of music and movies that could easily be transported for enjoyment wherever the user took his or her PCD.  Some entertainment companies held out too long while others reaped rewards for modifying their business models to take advantage of this new (and popular) technology.

    Choice is the driving factor behind the PCD’s success.  Wrapped in the PCD’s small form is the choice of human-computer interaction, choice of where to use a PCD, and choice of data (visual and auditory) to be accessed with a PCD.  These choices are made available by the choices made by many people such as consumers, industrialists, and entertainment antagonists.  Those who embraced the PCD and found ways of interfacing with it (literally and figuratively) succeeded while those that did not were left by the wayside.

    Works Cited

    Contextual Computing Group at Georgia Tech.  September 29, 2004. November 14, 2004 <http://www.gvu.gatech.edu/ccg/&gt;.

    Hepburn, Carl.  Britney Spears’ Guide to Semiconductor Physics.  April 7, 2004.              November 14, 2004 <http://britneyspears.ac/lasers.htm&gt;.

    Owad, Tom.  “Apple I History.”  Applefritter.  December 17, 2003.  November 14, 2004 <http://www.applefritter.com/book/view/7&gt;.

    “Single-Chip Architecture.”  NVIDIA.  2004.  November 14, 2004 <http://www.nvidia.com/object/feature_single-chip.html&gt;.

    Wearable Computing at MIT.  October 2003.  November 14, 2004 <http://www.media.mit.edu/wearables/&gt;.