I used controlnet in A1111 to feature an fMRI scan of my brain in this image that I call, Mind Manifesting Mind. In all of the images that I create using Stable Diffusion that feature a brain, I use screenshots of my brain’s fMRI scan that I created using Osirix for MacOS some years ago.
I was sad to learn today that Michael Bishop, the southern science fiction writer, had passed away about a month ago on Nov. 13 in LaGrange, Georgia, a small town near the Alabama border–north of Columbus and southwest of Atlanta. I had the honor of moderating a discussion panel called, “Engineering the Future and Southern Fried Science Fiction and Fantasy,” at the 2009 Science Fiction Research Association (SFRA) Conference in Atlanta that featured Mr. Bishop alongside F. Brett Cox, Paul Di Filippo, Andy Duncan, Kathleen Ann Goonan, Jack McDevitt, and Warren Rochelle. It was a lively discussion and I remember him being friendly and kind throughout the event where he was the Guest of Honor. The pictures above and below are from his GoH reading on Friday, June 12.
One of my favorite kinds of images to create with Stable Diffusion are those involving anthropomorphic cats. Here’s a cat as an astronaut aboard the International Space Station. It required a lot of inpainting for the star field and the Earth’s curvature. SD 1.5 models often have trouble with keeping track of a line, of say a table or in this case a celestial object, bisected by a foreground subject. The final image here isn’t perfect but it was as good enough for me.
I created this nightmare image of a skeletal being with glowing eyes in a post-apocalyptic landscape using Stable Diffusion and A1111 earlier this year. It required very little prompting to come up with this frightening picture.
For the next few weeks, I’m going to be sharing some of the images that I have created using Stable Diffusion, an opensource generative AI text-to-image model created by Stability.AI. Today begins the series with images based on a classic video game.
Later, I took another stab at transforming the gameplay screenshot to a high resolution version. This time, I used controlnet to create the moon buggy based on the Alvis Stalwart. With inpainting, I was able to achieve great detail and lighting on the buildings.
Wouldn’t it be cool to see a new Moon Patrol game with high resolution graphics and ray tracing? Layer on backstory, mythos, and a brooding protagonist and it could be the next Halo series!