Lego Building Experiments with Google Glass, Thoughts on Its Potential for Interdisciplinary Humanities Research

Since I received my Google Glass last week, I have been learning how to wear and use it. Ultimately, I want to incorporate Glass into my Retrocomputing Lab research workflow. I am interested in the experience of using computer hardware and software (something that I have been interested in for a long time and wrote about as an undergraduate), so Glass will provide a way of capturing some of my phenomenal experience–perspective, vision, and sound. I can provide oral commentary of my haptic and olfactic experiences (yes, computers have unique smells–something that helps store/recall memories and emotions) while also recording thoughts, memories, and asides that enrich my shared video experience. As one component of the digital humanities, I want to create an archive of my raw research of working with computers and their software that others can use, draw inspiration from, or comment on through their own research, writing, and teaching.

For the work that I do in my personal Retrocomputing Lab, I will use Glass as one more tool among a variety of other technologies that enable my research. Glass will add another data layer–itself richly textured and layered with audio/video/Internet/software capabilities–to the research that I do. Due to the ease of sharing images and video in real time, I can immediately make my in-process research available on YouTube, Twitter, and here on dynamicsubspace.net. Furthermore, my research will be useable by others–hobbyists, students, and other researchers in many interdisciplinary fields. Glass will join my non-real time distribution of data on paper, computer written notes (though, I could make these freely viewable in realtime on say, Google Drive), and published research.

Finally, I am interested in the mixing of old and new technologies. Glass meets its ancestors in the IBM PC and Macintosh. Glassware meets DOS, Windows 3.1, and System 7. I want to explore how the intermingling of these technologies leads to new insights, connections, and elaborations. While I am only speculating, I strongly believe that Glass and similar wearable computing technologies will elevate the outcomes and knowledge produced in humanities research–conceptualized as interdisciplinary like mine or not.

The videos included in this post were tests of the manually extended video recording feature. They don’t involve the Retrocomputing Lab, because how I want to use Glass to record my work will involve more and different kinds of planning. I used what I had at hand to test out Glass’ video capabilities included below.

Glass Video from Apr 22, 2014, Lego Build of The Batman Tumbler 30300 Polybag

Glass Video from Apr 24, 2014, Target Exclusive Lego 30215 Legolas Greenleaf Polybag

Published by Jason W. Ellis

I am an Associate Professor of English at the New York City College of Technology, CUNY whose teaching includes composition and technical communication, and research focuses on science fiction, neuroscience, and digital technology. Also, I coordinate the City Tech Science Fiction Collection, which holds more than 600 linear feet of magazines, anthologies, novels, and research publications.