Author: Jason W. Ellis

  • Nintendo Game Boy: A Portable Window Into Miniaturized Interactive Worlds

    Soon after the Nintendo Game Boy launched in 1989, I was gifted one. Being able to carry video games with me wherever I went was a ground-shaking experience. Even though I enjoyed Castlevania: The Adventure, Batman: The Video Game, Alleyway, Super Mario Land, and F-1 Race, I always returned to Tetris for hours of play eliminating lines while driven by the best chiptune music. Yet, all of these games were immersive experiences that were available nearly anywhere. Unlike a console, you didn’t have to monopolize the family TV. You had your own albeit small and black-on-green screen, a window to miniaturized interactive worlds.

    Eventually, it became a habitual companion everywhere I went, including Italy with my high school Latin Club (though, I didn’t play it on the trip–I let my friend Brian hold it on the trip to play Star Trek, which he had bought to play even though he didn’t own a Game Boy). This nylon belt pouch was my favorite on-the-go accessory for carrying my Game Boy. The main compartment held the Game Boy with a cartridge loaded. The back pouch accommodated extra batteries (stretched) or a manual or sheet of paper with codes. And, the two front click button

    The industrial design of the Game Boy was well thought out. It was as pleasant to hold when I first got it when I was 12 as when I was a teenager or now in middle age. It has a good weight that is balanced. Playing for hours doesn’t fatigue my fingers, hands, or arms.

    As long as the ambient lighting it good, the non-backlit screen is pleasing to watch during extended game play.

    The cartridges and cases are equally designed well. The long oval space above the game’s logo sticker allows for easy grasping of the game cartridge when removing the game. The power switch locks the cartridge into place when turned on.

    Despite how much I love the Game Boy, I think that Nintendo has become a garbage company by the actions of its executives to unfairly bully and litigate against its fans instead of acknowledging fair use rights and finding ways to work with its fans (see TechDirt for details and the long history of Nintendo’s actions toward fans). I suppose it all comes down to control on Nintendo’s part. When the Game Boy first launched, control was built into the product. And, there wasn’t yet a widespread medium for participatory culture that the Internet made possible that could riff and build on new cultural art forms like video games. Now we can but Nintendo tends to take a copyright maximalist approach to their IP and most fans who get caught in the company’s crosshairs don’t have the deep pockets to establish their fair use rights through litigation. It’s for those reasons that I haven’t bought any Nintendo products in many years and I encourage others to do the same. There are good games made by better people on other platforms that are as enriching, engaging, and entertaining.

  • September 2023 Updates to the Generative AI and Pedagogy Bibliography Page

    An anthropomorphic cat dressed like a professor in a tweed jacket, sitting at a desk with papers in front of him. Shelves of books behind him. Image created with Stable Diffusion.

    Since posting the original version of my Generative Artificial Intelligence (AI) and Pedagogy Bibliography and Resource List in April 2023, I have continued to add resources that I find through my research and daily online reading. I’ve added 61 articles and books to the bibliography since August 2023 for a total of 382 MLA-formatted references. Also, it has 55 online groups and resources linked at the bottom. Whenever you access the bibliography, you can check the bottom of the page to see if I’ve recently updated it–I always add the date for any updates.

    I hope that the bibliography might be useful to you! If there’s something that my bibliography is missing, send me an email (details in the “Who is Dynamic Subspace” widget to the right) or connect with me on social media (links on my About page).

  • LEGO Death Star 10188 Is a Storytelling Nexus Spanning A New Hope and Return of the Jedi

    I originally built the LEGO Death Star set over some days after moving back to Atlanta for the Brittain Fellowship at Georgia Tech. Of all the LEGO sets that I’ve assembled over the years, I think this one brought me the most joy. It encapsulates major scenes from both Star Wars (1977) and Return of the Jedi (1983) and it does so in a compact, three-dimensional narrative form of haptic play. The Death Star playset permits playful time travel as minifigures are moved from space to space, interrupting the narrative in unexpected and interesting ways. It invites remixing and transformation in its solidly constructed spherical platform. The set juxtaposes before and later

    After moving to Brooklyn two years later to begin my job at City Tech, I brought it to my office (very carefully in a large carry bag), but it didn’t seem as interesting or inviting to students who dropped by during my office hours so I brought it back home at the end of the semester. I eventually sold it on Craigslist to free up space for other projects, because unfortunately, it did take up a lot of room!

    Below are wide shots of the Death Star.

    Below are close-up shots of the individual scenes.

  • LEGO Mashup MOC of Gandalf 30213 and Fierce Flyer 31004

    Back in 2013, I built a small LEGO MOC scene depicting Gandolf (from The Hobbit 30213 polybag set) riding on one of the great eagles (LEGO Creator Fierce Flyer 31004). The scene shows a miniature river flanked by mountainsides. I used one of the mountains to anchor a Technic support that buoyed the eagle carrying Gandolf on an important Middle Earth mission. Positioned correctly, the support isn’t seen and the eagle appears to be in midflight.

  • Simple Sewing 2: A Catnip Filled Lion for Our Mose

    In my classes, I encourage students to visit their local bookstores to browse the magazine section for topics that might interest them. Back in 2019, Y and I were browsing our local Barnes and Noble’s magazine section when a sewing/crafting magazine with a free bonus caught my eye. It included instructions and material for a tiny plush lion. It seemed like it might be a good size for a cat toy, especially if I spiked it with catnip. I bought the issue and got to work sewing the lion for our Mose.

    It included pieces of orange felt, purple felt, thick orange cord, and thread (orange, black, and purple). I marked the felt according to the instructions and cut out the pieces to build the lion. I had to Google some of the sewing patterns mentioned in the instructions that I did not know.

    I can’t say that I nailed it, but our Mose seemed happy enough with it, at least until he took a nap. It’s still around here somewhere, but I don’t know where Mose has hidden it!