Author: Jason W. Ellis

  • John William Waterhouse’s Hylas and the Nymphs, Manchester Art Gallery, and Contextualizing Art

    2006-11-25 - P1000543

    As reported on the Manchester Evening NewsBBC, Guardian, and ABC, the Manchester Art Gallery removed John William Waterhouse’s Hylas and the Nymphs with the stated intent that its removal (a supposed artistic act itself) would encourage discussion about how to display such art in the future. Instead, the removal of Waterhouse’s painting seems at best ham-fisted and at worst censorship. While I wholeheartedly agree with artistic criticism and contextualization, the removal of artwork deemed in need of recontextualization is wrongheaded. While Hylas and the Nymphs is well known and available in print and online, the original work itself should remain in place while inviting feedback from its varied audiences and critics. The Manchester Art Gallery’s approach places the work of art in the dark and out of reach for any such debate.

    Considering this drastic step by the Manchester Art Gallery, I feel extremely lucky to have seen Waterhouse’s Hylas and the Nymphs on a visit to the gallery in 2006 while I was a graduate student at the University of Liverpool. It was during that visit that I took the photo included above. A higher resolution image of the painting is available on the Wikimedia Commons here.

  • New LEGO Millennium Falcon 75105 Customization with The Last Jedi Update

    millennium-falcon-custom

    Over the years, I’ve built several customized LEGO Millennium Falcons (including here and here). I like taking the stock models and making them more screen accurate combined with imaginative embellishment. With this customization of a stock 75105 Millennium Falcon, I initially tried working this model that I had built about a year ago. However, I got really frustrated trying to work out how to implement some of the customizations that I had in mind. So, I disassembled the model and rebuilt it. Doing this helped me remember the logic of its design and construction, and it enabled me to rebuild some of its foundational features more easily than the piecemeal way I first attempted to do. The way that I did this rebuild also jumped around the instruction booklet, because the LEGO process of building is generally height-by-height across the whole model. I needed to focus on the modular aspects of the model, which is helped by building each module (circumferential ring, cockpit, docking ports, etc.). Due to rebuilding it from the ground up, this project took several days. Scroll through this blog post to view detailed photos and descriptions of this customization.

    Cockpit and Mandible Details

    Taking inspiration from Flail’s Millennium Falcon mods on Brickshelf, I rebuilt the cockpit with chairs and control sticks. This looks really nice, especially with the windows affixed. However, the chairs don’t work with Chewbacca’s minifigure. 75105 includes a Brick 1X4 W. 4 Knobs on either side of the fore mandibles. The side studs invite customization, so I added extra detail to these.

    IMG_3027 1.jpgIMG_3028 1.jpgIMG_2997 1.jpgIMG_3029 1.jpgIMG_3030 1.jpg

    Gun Turrets, Dorsal Vents, and Ventral Covering

    Inspired by Flail’s mods on Brickshelf again, I built these lower profile top and bottom guns. I beefed up the dorsal venting system by putting Plate Round 4X4 With Ø16Mm Hole with a Plate 2X2 Round in its center. The Disk Ø24 with vent sticker connects to the round plate in the center. The bottom of the falcon is buttoned up with plates covering the Technic support system–some of which I modified to remove the arm underneath the cockpit support system and added a staggered rounding to the four corners.

    IMG_2994 1.jpg

    IMG_3035 1.jpgIMG_3040 1.jpgIMG_3021 1.jpg

    IMG_2993 1.jpgIMG_2996 1.jpgIMG_2995 1.jpg

    Main Hold Entrance, Nav Computer, and Dejarik Table

    Using 1×1 roof tiles and an upside-down technique that I developed for a diorama of the Falcon’s main hold, I built this entrance into the main hold leading from the passage way from the entry ramp. The Dejarik Table and seating is borrowed from 75192. The Nav Computer area is very tight in the size of this model, so I couldn’t fit as large tubes adjacent to it as in the diorama linked above. Instead, I used two short tubes and moved the Nav Computer one stud to the left to accommodate the Falcon’s machinery. The main hold’s med bay is raised to accommodate a drawer, which I detail further at the end of this post to avoid The Last Jedi spoilers for anyone who hasn’t seen it yet.

    IMG_3022 1.jpg

    Millennium-Falcon-mainhold-entrance.jpgIMG_3018 1.jpgimg_3017-1.jpgIMG_3016 1.jpgIMG_3015 1.jpgIMG_3014 1.jpgMillennium-Falcon-mainhold-tfa.jpg

    Port and Starboard Docking Ports

    One disappointing aspect of the 75105 model is the docking ports. It sandwiches 1×2 plates between two Plate 6X6 Round With Tube Snap and covers that with two Plate 2X4X18°. The trouble with this design is that it doesn’t really show the cone-like taper of the docking ports. Earlier Millennium Falcon sets 4504 and 7965 did a better job with the docking ports. I decided to keep 75105’s sandwich to give the ports height, and then built up a capped tube circled by 1×2 plates each topped with a Roof Tile 1 X 2 X 2/3, Abs.

    IMG_3042 1.jpgIMG_2991 1.jpgIMG_2989 1.jpg

    Wall Tile Extensions Around Circumference

    The Millennium Falcon dorsal and ventral domed covering extends over the circumferential edge. The 75105 model comes with 1×6 flat plates to demarcate this edge overhang, but it doesn’t really look right. I picked up a lot of Wall Element 1X2X1 on Bricklink to replace these 1×6 flat plates. In addition to showing this circumferential trench around the edge of the Falcon, it gives the model an overall flatter look, which emphasizes the Falcon’s on-screen appearance.

    IMG_3033 1.jpgIMG_2992 1.jpgIMG_3040 1.jpg

    Engine Compartment

    Instead of the Falcon having a monolithic motor, it seems more likely that it would have a segmented, modular aerospike engine. With this in mind, I designed the engine compartment to have a ring of engine modules with supporting hardware, cabling, and pipes. I created a larger, ringed passage way with an entrance way leading into the engine compartment.

    IMG_3025 1.jpgIMG_3023 1.jpgIMG_3013 1.jpgIMG_3012 1.jpgIMG_3011 1.jpgMillennium-Falcon-aft-engineroom-entrance.jpgMillennium-Falcon-aft-engineroom-sideview.jpgMillennium-Falcon-aft-passageway.jpgIMG_2999 1.jpg

    Entrance Ramp and Other Compartments

    I stole the hydraulics from 75103: First Order Transporter and added to the Falcon’s entrance ramp (which makes the ramp look like the Kenner Millennium Falcon vehicle from the original Star Wars action figure line). Also, I shifted the entrance ramp one stud out from the central gunner turret assembly. There are two side compartments–one for storage with weapons in a crate, and one for another bunk (with a copy of the Death Star plans).

    Millennium-Falcon-entryramp-interior-down2.jpgMillennium-Falcon-entryway-interior-down.jpgMillennium-Falcon-entryramp-exterior-down.jpgMillennium-Falcon-aft-storeroom.jpgMillennium-Falcon-aft-sleep-compartment.jpg

    New Engine Exhaust and a Little Joke

    Instead of using the ribbed, transparent blue tube that comes with 75105, I opted for white tile backgrounds covered by transparent blue flat tiles (1×2 and 1×4). As a hidden joke, I included a trailer hitch under the engines (isn’t the Millennium Falcon is a big rig in the stars?).

    IMG_3038 1.jpgIMG_3039 1.jpg

    The Last Jedi Update

    At the end of The Last Jedi, Finn puts Rose in the Millennium Falcon’s med bay in the main hold. The camera focuses on the drawer under the bed when Finn looks for a blanket. The audience realizes that the drawer also contains the Jedi books on Ahch-To. To represent this, I raised the med bay, added a drawer beneath, and included a book (from The Hobbit set #79003: An Unexpected Gathering).

    IMG_3024 1.jpgIMG_3020 1.jpgIMG_3019 1.jpg

  • Special Issue on Star Wars: The Force Awakens Published in NANO: New American Notes Online

    starwars-collage

    Special Issue Co-Editors Jason W. Ellis and Sean Scanlan are pleased to announce the publication of NANO: New American Notes Online issue 12 on Star Wars: The Force Awakens: Narrative, Characters, Media, and Event. Focusing on the transmedia aspects of the continuation of the Star Wars film saga following Lucasfilm’s acquisition by Disney, this issue’s contributors explore how transmedia storytelling is leveraged in different aspects of fanfiction, promoting ideologies of global capitalism, and reconfigures Joseph Campbell’s hero myth. Also, we are honored to present an interview with Cass R. Sunstein, author of The World According to Star Wars. Now that The Last Jedi is in theaters, there is much more to be said on the issues these contributors debate. Follow the link below to read the current issue.

    https://nanocrit.com/issues/issue12

     

    NANO Issue 12: Star Wars: The Force Awakens: Narrative, Characters, Media, and Event

     

    image4-IMG_2693 copyEditor’s Introduction for NANO Special Issue 12: Star Wars: The Force Awakens: Narrative, Characters, Media, and Event by Jason W. Ellis and Sean Scanlan

     

    kylo-hux-03Welcoming the Dark Side?: Exploring Whitelash and Actual Space Nazis in TFA Fanfiction by Cait Coker and Karen Viars

     

    KeeImageOnePoe Dameron Hurts So Prettily: How Fandom Negotiates with Transmedia Characterization by Chera Kee

     

    LR-orpana-8-StarkillerbaseInterpellation by the Force: Biopolitical Cultural Apparatuses in The Force Awakens by Simon Orpana

     

    LR-Payal-2The Force Awakens: The Individualistic and Contemporary Heroine by Payal Doctor

     

    cass-book-cover-letterboxAn Interview with Cass R. Sunstein: Author of The World According to Star Wars by Jason W. Ellis and Sean Scanlan

     

     

    NANO: New American Notes Online is an interdisciplinary academic journal. Our goal is to invigorate humanities discourse by publishing brief peer-reviewed reports with a fast turnaround enabled by digital technologies.

     

     

    Currently open NANO calls for papers include:

    – Issue 13: Special Issue on The Anthropocene, Guest Editors: Kyle Wiggins and Brandon Krieg

    Deadline: January 12, 2018

    – Issue 14: Special Issue: Captivity Narratives Then and Now: Gender, Race, and the Captive in 20th and 21st American Literature and Culture, Guest Editors: Megan Behrent and Rebecca Devers

    Deadline: May 15, 2018

    Visit https://nanocrit.com/Submissions for details and instructions for submitting your writing.

  • 2nd Annual City Tech Science Fiction Symposium Was a Great Success

    With nearly 100 registered attendees and more unregistered, the 2nd Annual City Tech Science Fiction Symposium on Extrapolation, Interdisciplinarity, and Learning on Wednesday, December 6, 2017 was a great success! We were honored to have Samuel R. Delany give the event’s keynote address, and we had excellent presentations and panel discussions from scholars, graduate students, and undergraduates! Below, I’m embedding video of all of the presentations from the symposium. Visit this site for a copy of the program.

  • Desktop Computer Build Description (i7-7700 and Radeon RX-550 4GB GDDR5) with Benchmarks

    IMG_2466

    Over the past two weeks, I built a new desktop computer to replace my i5-based Intel NUC, because I wanted more CPU horsepower and a dedicated graphics card.

    The NUC6i5SYH has a soldered i5-6260U CPU. This part has only two CPU cores, which support two threads each for a total of four threads. With this new build, I use a socket-based i7-7700, which has four CPU cores, each of which supports two threads for a total of eight threads. Coupled with a higher, maximum clock rate, this i7 processor can do more work in less time than the i5-6260U CPU in the Intel NUC.

    For watching 1080p videos and lower resolution 3D graphics, the i5-6260U’s integrated graphics are more than sufficient. However, I wanted to play some 3D games and use Unreal Engine 4 for a project. The entry-level graphics of AMD Radeon’s RX 550 coupled with a design that does not require a higher-wattage PSU seemed adequate for this particular build.

    IMG_2468

    My new computer’s specs, sourcing, and pricing are:

    Intel i7-7700 (Microcenter, $280)

    Gigabyte B250-DS3H mATX Motherboard (Microcenter, $10 on promotion and free after rebate)

    Asus Radeon Rx-550 4GB GDDR5 Video Card (Microcenter, $103)

    Crucial 8GB 2×4 DDR4-2400 RAM (Microcenter, $75)

    ADATA SU800 128GB 3D-NAND 2.5 Inch SATA SSD (Amazon, $56)

    EVGA 400 watt PSU (Amazon, $30)

    ROSEWILL Micro ATX Mini Tower Computer Case, FBM-01 (Amazon, $25)

    Redragon K552-N KUMARA Mechanical Gaming Keyboard (Amazon, $27)

    Teknet Gaming Mouse (Amazon, $11)

    Microsoft Windows 10 Home USB (Amazon, $110)

    Total: $727

    With any computer build that I undertake, I am most interested in maintaining access to legacy software and operating systems for my research. While I haven’t tested everything, I have confirmed that Sheepshaver/MacOS 7.5.5 and VirtualBox/Windows 98 are up-and-running.

    After this preliminary setup, I ran the following benchmarks to stress test and evaluate the system. The results are included below as a measure for anyone interested in how a system like mine performs.

    Performance Test 9, CPU Test

    performancetest-cpu

    Using the evaluation copy of Performance Test 9, the CPU Test yielded a result of 11,399, which places the system above the average for this CPU and in the 92nd percentile.

    Performance Test 9, 3D Graphics Mark Test

    performancetest-graphics

    I opted for the budget/entry-level RX 550 video card, because only a few games that I play would benefit from a greater investment in this part of the overall build. Nevertheless, I was pleased with the 3,954 3D Graphics Mark result, which places the system in the 71st percentile.

    Unigen Heaven Benchmark 4.0

    unigen-heaven

    My system earned a Heaven Benchmark score of 843 and it sustained an average 33.5 frames per second.

    Unigine Heaven Benchmark 4.0

    FPS:
    33.5
    Score:
    843
    Min FPS:
    17.9
    Max FPS:
    68.6
    System

    Platform:
    Windows NT 6.2 (build 9200) 64bit
    CPU model:
    Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (3599MHz) x4
    GPU model:
    Radeon RX 550 Series 22.19.677.257 (4095MB) x1
    Settings

    Render:
    Direct3D11
    Mode:
    1920×1080 fullscreen
    Preset
    Custom
    Quality
    High
    Tessellation: Disabled
    Powered by UNIGINE Engine
    Unigine Corp. © 2005-2013

    Unigen Valley Benchmark 1.0

    unigen-valley

    In the Valley Benchmark, my system gained a score of 1,415 with an average 33.8 frames per second.

    Unigine Valley Benchmark 1.0

    FPS:
    33.8
    Score:
    1415
    Min FPS:
    21.1
    Max FPS:
    58.3
    System

    Platform:
    Windows 8 (build 9200) 64bit
    CPU model:
    Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (3599MHz) x4
    GPU model:
    Radeon RX 550 Series 22.19.677.257 (4095MB) x1
    Settings

    Render:
    Direct3D11
    Mode:
    1920×1080 fullscreen
    Preset
    Custom
    Quality
    High
    Powered by UNIGINE Engine
    Unigine Corp. © 2005-2013

    Final Fantasy XIV: Heavensward Benchmark

    heavensward

    After creating a character and running the benchmark, my computer earned a score of 8077, Extremely High performance, and it maintained an average 59.933 frames per second.

    FINAL FANTASY XIV: Heavensward BenchmarkFINAL FANTASY XIV: Heavensward

    BenchmarkTested on: 10/27/2017 10:38:37

    PMScore: 8077

    Average Frame Rate: 59.933

    Performance: Extremely High -Easily capable of running the game on the highest settings.

    Loading Times by Scene  Scene #1 1.251 sec  Scene #2 5.183 sec  Scene #3 3.822 sec  Scene #4 3.259 sec  Scene #5 4.570 sec  Scene #6 1.514 secTotal Loading Time 19.600 sec
    DAT:s20171027223837.dat
    Screen Size: 1280x720Screen Mode: WindowedDirectX Version: 11Graphics Presets: High (Desktop)General-Wet Surface Effects: Enabled-Occlusion Culling: Enabled-LOD on Distant Objects: Disabled-Real-time Reflections: Highest Quality (DirectX 11 Only)-Edge Smoothing (Anti-aliasing): FXAA-Transparent Lighting Quality: High-Grass Quality: High-Background Tessellation: High Quality-Water Tessellation: High QualityShadows-Self: Display-Other NPCs: DisplayShadow Quality-LOD on Shadows: Enabled-Shadow Resolution: High – 2048p-Shadow Cascading: Best-Shadow Softening: StrongTexture Detail-Texture Filtering: Anisotropic-Anisotropic Filtering: x8Movement Physics-Self: Full-Other NPCs: FullEffects-Limb Darkening: Enabled-Radial Blur: Enabled-Screen Space Ambient Occlusion: HBAO+: Standard Quality (DirectX 11 Only)-Glare: NormalCinematic Cutscenes-Depth of Field: Enabled
    SystemWindows 10 Home 64-bit (6.2, Build 9200) (15063.rs2_release.170317-1834)Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz8151.770MBRadeon RX 550 Series (VRAM 3072 MB) 22.19.0677.0257
    Benchmark results do not provide any guarantee FINAL FANTASY XIV: A Realm Reborn (Windows version) and FINAL FANTASY XIV: Heavensward (Windows version) will run on your system.
    FINAL FANTASY XIV: Heavensward Official Website http://na.finalfantasyxiv.com/pr/(C) 2010-2015 SQUARE ENIX CO., LTD. All Rights Reserved.
    Share ResultsType 1http://sqex.to/ffxiv_bench_na #FFXIV Score: 8077 1280×720 High (Desktop) DX11 Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz Radeon RX 550 Series Type 2http://sqex.to/ffxiv_bench_na #FFXIV Score: 8077 1280×720 High (Desktop) DirectX11 Windowed Radeon RX 550 Series Type 3http://sqex.to/ffxiv_bench_na #FFXIV 1280×720 High (Desktop) DirectX11 Score: 8077 Extremely High Type 4http://sqex.to/ffxiv_bench_na #FFXIV 1280×720 High (Desktop) DirectX11 Windowed Score: 8077 Full ResultsFINAL FANTASY XIV: Heavensward Benchmark  Score: 8077 Extremely High  1280×720 High (Desktop) DirectX11 Windowed  Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz  Radeon RX 550 Series  http://sqex.to/ffxiv_bench_na #FFXIV

    Then, I ran the test again in 1080p resolution in full-screen mode. This resulted in a lower rating of “high” with a numerical score of 4,416.

    heavensward-high

     

    Final Fantasy XIV Stormblood Benchmark

    final-fantasy-stormblood-launch

    I ran the Final Fantasy XIV Stormblood benchmark twice–once at 720p in windowed mode (default) and once at 1080p in full screen mode. I imported my created character from Heavensward into Stormblood.

    final-fantasy-stormblood

    In 720p, windowed mode, my system scored 10,877 (extremely high).

    FINAL FANTASY XIV: Stormblood BenchmarkFINAL FANTASY XIV: Stormblood BenchmarkTested on: 10/28/2017 3:58:19 PMScore: 10877Average Frame Rate: 73.707Performance: Extremely High -Easily capable of running the game on the highest settings.Loading Times by Scene  Scene #1 2.109 sec  Scene #2 2.956 sec  Scene #3 2.329 sec  Scene #4 3.194 sec  Scene #5 5.589 sec  Scene #6 1.192 secTotal Loading Time 17.373 sec
    DAT:s20171028155819.dat
    Screen Size: 1280x720Screen Mode: WindowedDirectX Version: 11Graphics Presets: High (Laptop)General-Wet Surface Effects: Enabled-Occlusion Culling: Enabled-LOD on Distant Objects: Enabled-Real-time Reflections: Off-Edge Smoothing (Anti-aliasing): FXAA-Transparent Lighting Quality: Normal-Grass Quality: Normal-Background Tessellation: High Quality-Water Tessellation: High Quality-Glare: OffShadows-Self: Display-Other NPCs: DisplayShadow Quality-LOD on Shadows: Enabled-Shadow Resolution: Normal – 1024p-Shadow Cascading: Best-Shadow Softening: StrongTexture Detail-Texture Filtering: Anisotropic-Anisotropic Filtering: x4Movement Physics-Self: Full-Other NPCs: FullEffects-Limb Darkening: Enabled-Radial Blur: Enabled-Screen Space Ambient Occlusion: HBAO+: Standard-Glare: NormalCinematic Cutscenes-Depth of Field: Enabled
    SystemWindows 10 Home 64-bit (6.2, Build 9200) (15063.rs2_release.170317-1834)Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz8151.770MBRadeon RX 550 Series (VRAM 4044 MB)
    This software does not guarantee that your system will run the Windows versions of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
    FINAL FANTASY XIV: Stormblood Official Website http://na.finalfantasyxiv.com/pr/(C) 2010-2017 SQUARE ENIX CO., LTD. All Rights Reserved.
    Share ResultsType 1http://sqex.to/ffxiv_bench_na #FFXIV Score: 10877 1280×720 High (Laptop) DX11 Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz Radeon RX 550 Series Type 2http://sqex.to/ffxiv_bench_na #FFXIV Score: 10877 1280×720 High (Laptop) DirectX11 Windowed Radeon RX 550 Series Type 3http://sqex.to/ffxiv_bench_na #FFXIV 1280×720 High (Laptop) DirectX11 Score: 10877 Extremely High Type 4http://sqex.to/ffxiv_bench_na #FFXIV 1280×720 High (Laptop) DirectX11 Windowed Score: 10877 Full ResultsFINAL FANTASY XIV: Stormblood Benchmark  Score: 10877 Extremely High  1280×720 High (Laptop) DirectX11 Windowed  Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz  Radeon RX 550 Series  http://sqex.to/ffxiv_bench_na #FFXIV

    Next, I ran the benchmark again but in 1080p resolution and in full-screen mode.

    final-fantasy-stormblood-1080p

    This time, my computer scored only 5,807 (very high). Watching the benchmark demo unfold on my monitor was exciting, and the game looked gorgeous!

    FINAL FANTASY XIV: Stormblood BenchmarkFINAL FANTASY XIV: Stormblood BenchmarkTested on: 10/28/2017 4:07:17 PMScore: 5807Average Frame Rate: 39.137Performance: Very High -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.Loading Times by Scene  Scene #1 2.298 sec  Scene #2 2.920 sec  Scene #3 2.417 sec  Scene #4 3.088 sec  Scene #5 5.725 sec  Scene #6 1.032 secTotal Loading Time 17.484 sec
    DAT:s20171028160717.dat
    Screen Size: 1920x1080Screen Mode: Full ScreenDirectX Version: 11Graphics Presets: High (Laptop)General-Wet Surface Effects: Enabled-Occlusion Culling: Enabled-LOD on Distant Objects: Enabled-Real-time Reflections: Off-Edge Smoothing (Anti-aliasing): FXAA-Transparent Lighting Quality: Normal-Grass Quality: Normal-Background Tessellation: High Quality-Water Tessellation: High Quality-Glare: OffShadows-Self: Display-Other NPCs: DisplayShadow Quality-LOD on Shadows: Enabled-Shadow Resolution: Normal – 1024p-Shadow Cascading: Best-Shadow Softening: StrongTexture Detail-Texture Filtering: Anisotropic-Anisotropic Filtering: x4Movement Physics-Self: Full-Other NPCs: FullEffects-Limb Darkening: Enabled-Radial Blur: Enabled-Screen Space Ambient Occlusion: HBAO+: Standard-Glare: NormalCinematic Cutscenes-Depth of Field: Enabled
    SystemWindows 10 Home 64-bit (6.2, Build 9200) (15063.rs2_release.170317-1834)Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz8151.770MBRadeon RX 550 Series (VRAM 4044 MB)
    This software does not guarantee that your system will run the Windows versions of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
    FINAL FANTASY XIV: Stormblood Official Website http://na.finalfantasyxiv.com/pr/(C) 2010-2017 SQUARE ENIX CO., LTD. All Rights Reserved.
    Share ResultsType 1http://sqex.to/ffxiv_bench_na #FFXIV Score: 5807 1920×1080 High (Laptop) DX11 Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz Radeon RX 550 Series Type 2http://sqex.to/ffxiv_bench_na #FFXIV Score: 5807 1920×1080 High (Laptop) DirectX11 Full Screen Radeon RX 550 Series Type 3http://sqex.to/ffxiv_bench_na #FFXIV 1920×1080 High (Laptop) DirectX11 Score: 5807 Very High Type 4http://sqex.to/ffxiv_bench_na #FFXIV 1920×1080 High (Laptop) DirectX11 Full Screen Score: 5807 Full ResultsFINAL FANTASY XIV: Stormblood Benchmark  Score: 5807 Very High  1920×1080 High (Laptop) DirectX11 Full Screen  Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz  Radeon RX 550 Series  http://sqex.to/ffxiv_bench_na #FFXIV

    Conclusion

    While I certainly understand choosing components for overclocking, I opted for a build that was stable first and provided performance second.

    I am very happy with my system’s stability and performance. If your processing needs outweigh your graphics needs, I recommend building a system similar to this one.