Special Issue Co-Editors Jason W. Ellis and Sean Scanlan are pleased to announce the publication of NANO: New American Notes Online issue 12 on Star Wars: The Force Awakens: Narrative, Characters, Media, and Event. Focusing on the transmedia aspects of the continuation of the Star Wars film saga following Lucasfilm’s acquisition by Disney, this issue’s contributors explore how transmedia storytelling is leveraged in different aspects of fanfiction, promoting ideologies of global capitalism, and reconfigures Joseph Campbell’s hero myth. Also, we are honored to present an interview with Cass R. Sunstein, author of The World According to Star Wars. Now that The Last Jedi is in theaters, there is much more to be said on the issues these contributors debate. Follow the link below to read the current issue.
NANO: New American Notes Online is an interdisciplinary academic journal. Our goal is to invigorate humanities discourse by publishing brief peer-reviewed reports with a fast turnaround enabled by digital technologies.
Currently open NANO calls for papers include:
– Issue 13: Special Issue on The Anthropocene, Guest Editors: Kyle Wiggins and Brandon Krieg
Deadline: January 12, 2018
– Issue 14: Special Issue: Captivity Narratives Then and Now: Gender, Race, and the Captive in 20th and 21st American Literature and Culture, Guest Editors: Megan Behrent and Rebecca Devers
With nearly 100 registered attendees and more unregistered, the 2nd Annual City Tech Science Fiction Symposium on Extrapolation, Interdisciplinarity, and Learning on Wednesday, December 6, 2017 was a great success! We were honored to have Samuel R. Delany give the event’s keynote address, and we had excellent presentations and panel discussions from scholars, graduate students, and undergraduates! Below, I’m embedding video of all of the presentations from the symposium. Visit this site for a copy of the program.
Over the past few days, I build a small scale model of the new City Tech academic building at 285 Jay Street. Still under construction, this model highlights its eventual glass-covered transparency (see this PDF for additional renderings of the building’s completed construction) with the model’s approximately 160 clear 1×2 bricks:
My Serious Change Through Play collaborator Patrick Corbett original gave me the idea to build a model of the new building after we made our first grant-funded LEGO brick purchase. Here is what that first, simple model looked like:
With only a few LEGO and Duplo bricks, I was able to capture the glass structure, upper floors overhang, and intersecting curve of the auditorium. Eventually, we incorporated this model into the Serious Change Through Play branding logo. While I like this smaller model, I wanted to build one that was larger and captured more detail without breaking the bank.
To begin my larger design and assess what extra LEGO pieces that I would need beyond those that I already own, I copied LEGO brick/plate design grids (see Duckingham Design’s grids, which are terrific) into Microsoft Windows’ Paint and drew in a rough sketch of each side’s elevation:
After these initial designs, I knew that I had most of what I would need to build the base and solid-color aspects. However, I didn’t have any of the clear bricks. Luckily, I saw a bin full of clear 1×2 bricks at the Flatiron LEGO store a week ago, so I returned there to purchase those and spare bricks that I thought might be useful during the build:
After disassembling all of the bricks in the pick-a-brick container (NB: if you purchase a pick-a-brick container from the LEGO store, you should assemble all of the bricks in order to maximize how many bricks can fit and minimize wasted empty space), I used plates and bricks to construct a 20×20 stud base with a height of 1 brick and two plates (one plate level on top and one plate level on bottom):
Next, I began the fun part of the build, which I like to think about as similar to the writing process–brainstorm, draft, and revise. While I had my elevations to work from, I thought of specific ways to put the bricks together that represented the building better and served to make a stronger model. For example, using overlapping joints and interlocking corners in the upper stories look good and make the model sturdier.
The intersecting auditorium provided some of the best challenges during this build, because it has an interesting curve that is like the forward leading edge of an airplane wing. This required a lot of digging through my boxes of bricks to find pieces that conveyed this as best as possible at this scale and appear close to the colors in the building design documents:
You might have noticed a white, silver, and blue structure in the rear of the building. I felt that I would be remiss if I neglected to include the spirit of the building that used to be at 285 Jay Street–City Tech’s previous auditorium with its Klitgord mosaic (see page 8 of City Tech Connections vol. 6 no. 2 here for more information, or speak to Dr. Mary Nilles, who taught me about the history of the mosaics). The original Klitgord mosaics, crafted by Nathiel Choate and Joseph von Tury in 1962 for the auditorium building, look like this (photo by William Avery Hudson):
Photo by William Avery Hudson.
Using the microscale of my model, I wanted to capture the color scheme and figures despite the extremely low resolution of the medium at this scale. Nevertheless, I figured that I could convey that there are six human figures and a color scheme of white, silver, and blue. Therefore, I built this model of the mosaic–perhaps the preserved mosaic will have a home in the new building?
This is a 3D print of a Mandelbulb that I created with Mandelbulb3D, Fiji, and meshlab.
I’m an NEH Fellow for City Tech’s “A Cultural History of Digital Technology” project. It brings together faculty from across the college to design humanities-course modules and a new course proposal that brings the six modules together. I am contributing to the Digital Fabrication Module of the course curriculum that the team will develop.
I put together the following bibliography of Science Fiction, critical work, video games, and software as part of my contribution to the project and the upcoming curricular work. Following my bibliography, I have included the preliminary viewings and readings for this module (which were selected before I joined the project as a fellow) for those interested in learning more about these topics.
Working Bibliography
Fiction: 3D Printing (chronological)
Heinlein, Robert A. “Waldo.” Astounding Science Fiction Aug. 1942: 9-53.
Smith, George O. “Identity.” Astounding Science Fiction Nov. 1945. 145-180.
Russell, Eric F. “Hobbyist.” Astounding Science Fiction Sept. 1947: 33-61.
Sheckley, Robert. “The Necessary Thing.” Galaxy Science Fiction June 1955. 55-66.
Clarke, Arthur C. The City and the Stars. Harcourt Brace/SFBC, 1956.
Stephenson, Neal. The Diamond Age, or, A Young Lady’s Illustrated Primer. Bantam Spectra, 1995.
Gibson, William. All Tomorrow’s Parties. Viking Press, 1999.
Brin, David. Kiln People. Tor, 2002.
Marusek, David. Counting Heads. Tor, 2005. [expansion of his novella We Were Out of Our Minds with Joy, 1995].
Rucker, Rudy. “As Above, So Below.” in The Microverse. Ed. Byron Preiss. Bantam Spectra, 1989. 334-340.
Shiner, Lewis. “Fractal Geometry.” in The Edges of Things. WSFA Press, 1991. 59.
Anthony, Piers. Fractal Mode. Ace/Putnam, 1992. [second novel in his Mode series].
Di Filippo, Paul. “Fractal Paisleys.” The Magazine of Fantasy and Science Fiction May 1992: 72-106.
Charnock, Graham. “On the Shores of a Fractal Sea.” in New Worlds 3. Ed. David Garnett. Gollancz, 1993. 125-136.
Luckett, Dave. “The Patternmaker.” in The Patternmaker: Nine Science Fiction Stories. Ed. Lucy Sussex. Omnibus Books, 1994. 3-18.
Pickover, Clifford A. Chaos in Wonderland: Visual Adventures in a Fractal World. St. Martin’s Press, 1994.
Turzillo, Mary A. “The Mandelbrot Dragon.” in The Ultimate Dragon. Eds. Keith DeCandido, John Betancourt, and Byron Preiss. Dell, 1995. 167-172.
Williamson, Jack. “The Fractal Man.” 1996. in At the Human Limit. Haffner Press, 2011. 187-204.
Leisner, William. “Gods, Fate, and Fractals.” in Strange New Worlds II. Eds. Dean Wesley Smith, John J. Ordover, and Paula M. Block. Pocket Books, 1999. 166-183.
Thompson, Douglas. Ultrameta: A Fractal Novel. Eibonvale Press, 2009.
Strasser, Dirk. “The Mandelbrot Bet.” in Carbide Tipped Pens: Seventeen Tales of Hard Science Fiction. Eds. Ben Bova and Eric Choi. Tor, 2014. 365-378.
Non-Fiction (chronological)
Snow, C.P. The Two Cultures and the Scientific Revolution. Cambridge UP, 1961.
Rucker, Rudy. “In Search of a Beautiful 3D Mandelbrot Set.” RudyRucker.com. 5-14 Sept. 1988 (revised 24 Sept. 2009).
Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, 1999.
Thurs, Daniel Patrick. “Tiny Tech, Transcendent Tech: Nanotechnology, Science Fiction, and the Limits of Modern Science Talk.” Science Communication vol. 29, no. 1 (Sept. 2007): 65-95.
For the New York City College of Technology, CUNY’s 13th Annual Research Poster Session, I created the poster embedded above to illustrate my current research on pre-cyberpunk science fiction (SF) about computing and personal computing. The poster discusses my focus and provides a timeline with SF about computing matched with key technological innovations that made the personal computing revolution in the late-1970s possible.
What I am interested in is the fact that William Gibson’s “cyberspace” captured the popular imagination about the metaphorical place where computing, processing, navigating, interacting, and communicating occurs, but some of the very good SF about computing that predates Gibson’s coining the term cyberspace failed to leave an indelible impression. Certainly, these stories were read and circulated, but the reach of their images and metaphors seem to have been limited in scope as compared to Gibson’s writing.
One of the ideas that I have had since creating the poster is that the idea of hidden computing or outlaw computing is something central to Vernor Vinge’s “True Names.” This, of course, features large in Gibson’s fictions, and it is the image that I am looking for in other SF of this transitional era.
At the poster session, I will carry my Raspberry Pi-based touchscreen-computer-in-a-Suntory-box-from-Japan to demonstrate the idea of hidden computing. I will post a step-by-step instruction post soon about assembling the Raspberry Pi-based computer and offer some additional thoughts about how I would like to use them in my technical communication classes.
In this post, I want to provide some of my notes and links to relevant resources as a record of the initial research that I did in preparation of this poster. It is my hope that it might lead to conversations and collaborations in the future.
Fiction Sources
Murray Leinster’s “A Logic Named Joe” (1946): Home computers connected to a large scale network. [Couldn’t fit within poster dimensions, but a significant work that needs mentioning.]
Isaac Asimov’s “The Fun They Had” (1951): Children discovering a print book are agog at what it represents while their classroom/desktop teaching computers flash mathematical fractions at them. [Couldn’t fit within poster dimensions, but another important work in this genealogy.]
Poul Anderson’s “Kings Who Die” (1962): Human-computer interface, according to Asimov and Greenberg in The Great SF Stories #24, “one of the first stories to address this question” (69).
Daniel F. Galouye’s Simulacron-3 (1964): Also published as Counterfeit World. Adapted as Welt am Draht/World on a Wire (1973). Simulated reality for artificial beings programmed to believe (except in the case of one character) that they are real and living in the “real world.”
Philip K. Dick’s A Maze of Death (1970): A crew in a disabled spacecraft while awhile their remaining lives in a computer generated virtual world.
John Brunner’s The Shockwave Rider (1975): Computer programming and hacking. First use of the term “worm” to describe a type of self-propagating computer program set loose on the computer network. Protagonist as outlaw.
[Five year gap during the personal computing revolution. Were the SF writers playing with their new personal computers?]
John M. Ford’s Web of Angels (1980): The “Web” is a communication and computing network connecting humanity. “Webspinners” are an elite group of programmers who can manipulate the Web in unique and unexpected ways. Protagonist as outlaw.
Vernor Vinge’s “True Names” (1981): Computing power hidden from view of a watchful government–literally under the floor boards. Early MMORPG/virtual reality experience of what was later called cyberspace. Protagonist as outlaw.
Damien Broderick’s The Judas Mandala (1982): First SF to use the terms “virtual reality” and “virtual matrix.” Protagonist as conspirator/outlaw?
Nonfiction Sources
Cavallaro, Dani. Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson. New Brunswick, NJ: Athlone Press, 2000. Print.
Ferro, David L. and Eric G. Swedin. Eds. Science Fiction and Computing: Essays on Interlinked Domains. Jefferson, NC: McFarland, 2011. Print.
Kay, Alan C. “A Personal Computer for Children of All Ages.” ACM ’72 Proceedings of the ACM Annual Conference – Volume 1. New York: ACM, 1972. n.p. Web. 18 Nov. 2015.