Tag: City Tech

  • Working Bibliography for Digital Fabrication Module of “A Cultural History of Digital Technology” at City Tech

    This is a 3D print of a Mandelbulb that I created with Mandelbulb3D, Fiji, and meshlab.
    This is a 3D print of a Mandelbulb that I created with Mandelbulb3D, Fiji, and meshlab.

    I’m an NEH Fellow for City Tech’s “A Cultural History of Digital Technology” project. It brings together faculty from across the college to design humanities-course modules and a new course proposal that brings the six modules together. I am contributing to the Digital Fabrication Module of the course curriculum that the team will develop.

    I put together the following bibliography of Science Fiction, critical work, video games, and software as part of my contribution to the project and the upcoming curricular work. Following my bibliography, I have included the preliminary viewings and readings for this module (which were selected before I joined the project as a fellow) for those interested in learning more about these topics.

    Working Bibliography

    Fiction: 3D Printing (chronological)

    Heinlein, Robert A. “Waldo.” Astounding Science Fiction Aug. 1942: 9-53.

    Smith, George O. “Identity.” Astounding Science Fiction Nov. 1945. 145-180.

    Russell, Eric F. “Hobbyist.” Astounding Science Fiction Sept. 1947: 33-61.

    Sheckley, Robert. “The Necessary Thing.” Galaxy Science Fiction June 1955. 55-66.

    Clarke, Arthur C. The City and the Stars. Harcourt Brace/SFBC, 1956.

    Stephenson, Neal. The Diamond Age, or, A Young Lady’s Illustrated Primer. Bantam Spectra, 1995.

    Gibson, William. All Tomorrow’s Parties. Viking Press, 1999.

    Brin, David. Kiln People. Tor, 2002.

    Marusek, David. Counting Heads. Tor, 2005. [expansion of his novella We Were Out of Our Minds with Joy, 1995].

    Doctorow, Cory. “Printcrime.” Nature vol. 439 (12 Jan. 2006): 242.

    Sterling, Bruce. “Kiosk.” The Magazine of Fantasy and Science Fiction Jan. 2007: 68-113.

    Doctorow, Cory. Makers. HarperVoyager, 2009.

    Stross, Charles. Rule 34. Ace Books, 2011.

    Hamilton, Peter F. Great North Road, Macmillan UK, 2012.

    Gibson, William. The Peripheral. G.P. Putnam’s Sons, 2014.

    Newman, Emma. Planetfall. Roc, 2015.

    Robinson, Kim Stanley. Aurora. Orbit, 2015.

     

    Fiction: Fractals (chronological)

    Langford, David. “Blit.” Interzone Sept./Oct. 1988: 40-42.

    Rucker, Rudy. “As Above, So Below.” in The Microverse. Ed. Byron Preiss. Bantam Spectra, 1989. 334-340.

    Shiner, Lewis. “Fractal Geometry.” in The Edges of Things. WSFA Press, 1991. 59.

    Anthony, Piers. Fractal Mode. Ace/Putnam, 1992. [second novel in his Mode series].

    Di Filippo, Paul. “Fractal Paisleys.” The Magazine of Fantasy and Science Fiction May 1992: 72-106.

    Charnock, Graham. “On the Shores of a Fractal Sea.” in New Worlds 3. Ed. David Garnett. Gollancz, 1993. 125-136.

    Luckett, Dave. “The Patternmaker.” in The Patternmaker: Nine Science Fiction Stories. Ed. Lucy Sussex. Omnibus Books, 1994. 3-18.

    Pickover, Clifford A. Chaos in Wonderland: Visual Adventures in a Fractal World. St. Martin’s Press, 1994.

    Turzillo, Mary A. “The Mandelbrot Dragon.” in The Ultimate Dragon. Eds. Keith DeCandido, John Betancourt, and Byron Preiss. Dell, 1995. 167-172.

    Williamson, Jack. “The Fractal Man.” 1996. in At the Human Limit. Haffner Press, 2011. 187-204.

    Leisner, William. “Gods, Fate, and Fractals.” in Strange New Worlds II. Eds. Dean Wesley Smith, John J. Ordover, and Paula M. Block. Pocket Books, 1999. 166-183.

    Thompson, Douglas. Ultrameta: A Fractal Novel. Eibonvale Press, 2009.

    Patrice, Helen. “Mandelbrot Universe.” Dreams & Nightmares no. 92 (May 2012): n.p.

    Strasser, Dirk. “The Mandelbrot Bet.” in Carbide Tipped Pens: Seventeen Tales of Hard Science Fiction. Eds. Ben Bova and Eric Choi. Tor, 2014. 365-378.

     

    Non-Fiction (chronological)

    Snow, C.P. The Two Cultures and the Scientific Revolution. Cambridge UP, 1961.

    Rucker, Rudy. “In Search of a Beautiful 3D Mandelbrot Set.” RudyRucker.com. 5-14 Sept. 1988 (revised 24 Sept. 2009).

    Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, 1999.

    Thurs, Daniel Patrick. “Tiny Tech, Transcendent Tech: Nanotechnology, Science Fiction, and the Limits of Modern Science Talk.” Science Communication vol. 29, no. 1 (Sept. 2007): 65-95.

     

    Video Games (chronological)

    Rescue on Fractalus!, https://en.wikipedia.org/wiki/Rescue_on_Fractalus! and https://archive.org/details/a2_Rescue_on_Fractalus_1985_Lucasfilm_Games_cr_Blade.

    .kkrieger, http://web.archive.org/web/20120204065621/http://www.theprodukkt.com/kkrieger.

    No Man’s Sky, http://www.no-mans-sky.com.

     

    Software

    KPT Bryce 1.0 (1994), https://www.youtube.com/watch?v=MY8GPU5osx4 and https://www.youtube.com/watch?v=ZGLjPYgs8bg and http://kai.sub.blue/en/frax.html and http://fract.al.

    The Mandelbrot Set in HTML5 Canvas and Javascript, http://tilde.club/~david/m/.

    Julia Map, http://juliamap.googlelabs.com/.

    FracalLab, http://hirnsohle.de/test/fractalLab/.

    Paul Lutus, The Mandelbrot Set, http://arachnoid.com/mandelbrot_set/index.html.

     


     

    Preliminary Viewings

    NOVA, “Fractals: Hunting the Hidden Dimension,” http://www.pbs.org/wgbh/nova/physics/hunting-hidden-dimension.html.

    Benoit Mandelbrot TED Talk, Fractals and the Art of Roughness, https://www.ted.com/talks/benoit_mandelbrot_fractals_the_art_of_roughness?language=en.

     

    Preliminary Readings

    Devlin, Keith. The Language of Mathematics: Making the Invisible Visible. W. H. Freeman, 1998. 188-220.

    Flake, Gary. The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation. MIT Press, 1998. 59- 110.

    Mandelbrot, Benoit. The Fractal Geometry of Nature. W.H. Freeman, 1983. 4- 38.

    Mandelbrot, Benoit. Fractals: Form, Chance, and Dimension. W.H. Freeman, 1977.

    Samuel, Nina. ed. The Islands of Benoit Mandelbrot: Fractals, Chaos, and the Materiality of Thinking. Bard Graduate Center, 2012.18-56.

     

  • Before Cyberpunk: Science Fiction and Early Personal Computing (for the 13th City Tech Poster Session)

    ellis-40x31_poster-template-landscape

    For the New York City College of Technology, CUNY’s 13th Annual Research Poster Session, I created the poster embedded above to illustrate my current research on pre-cyberpunk science fiction (SF) about computing and personal computing. The poster discusses my focus and provides a timeline with SF about computing matched with key technological innovations that made the personal computing revolution in the late-1970s possible.

    What I am interested in is the fact that William Gibson’s “cyberspace” captured the popular imagination about the metaphorical place where computing, processing, navigating, interacting, and communicating occurs, but some of the very good SF about computing that predates Gibson’s coining the term cyberspace failed to leave an indelible impression. Certainly, these stories were read and circulated, but the reach of their images and metaphors seem to have been limited in scope as compared to Gibson’s writing.

    One of the ideas that I have had since creating the poster is that the idea of hidden computing or outlaw computing is something central to Vernor Vinge’s “True Names.” This, of course, features large in Gibson’s fictions, and it is the image that I am looking for in other SF of this transitional era.

    At the poster session, I will carry my Raspberry Pi-based touchscreen-computer-in-a-Suntory-box-from-Japan to demonstrate the idea of hidden computing. I will post a step-by-step instruction post soon about assembling the Raspberry Pi-based computer and offer some additional thoughts about how I would like to use them in my technical communication classes.

    In this post, I want to provide some of my notes and links to relevant resources as a record of the initial research that I did in preparation of this poster. It is my hope that it might lead to conversations and collaborations in the future.

     

    Fiction Sources

    Murray Leinster’s “A Logic Named Joe” (1946): Home computers connected to a large scale network. [Couldn’t fit within poster dimensions, but a significant work that needs mentioning.]

    Isaac Asimov’s “The Fun They Had” (1951): Children discovering a print book are agog at what it represents while their classroom/desktop teaching computers flash mathematical fractions at them. [Couldn’t fit within poster dimensions, but another important work in this genealogy.]

    Poul Anderson’s “Kings Who Die” (1962): Human-computer interface, according to Asimov and Greenberg in The Great SF Stories #24, “one of the first stories to address this question” (69).

    Daniel F. Galouye’s Simulacron-3 (1964): Also published as Counterfeit World. Adapted as Welt am Draht/World on a Wire (1973). Simulated reality for artificial beings programmed to believe (except in the case of one character) that they are real and living in the “real world.”

    Philip K. Dick’s A Maze of Death (1970): A crew in a disabled spacecraft while awhile their remaining lives in a computer generated virtual world.

    John Brunner’s The Shockwave Rider (1975): Computer programming and hacking. First use of the term “worm” to describe a type of self-propagating computer program set loose on the computer network. Protagonist as outlaw.

    [Five year gap during the personal computing revolution. Were the SF writers playing with their new personal computers?]

    John M. Ford’s Web of Angels (1980): The “Web” is a communication and computing network connecting humanity. “Webspinners” are an elite group of programmers who can manipulate the Web in unique and unexpected ways. Protagonist as outlaw.

    Vernor Vinge’s “True Names” (1981): Computing power hidden from view of a watchful government–literally under the floor boards. Early MMORPG/virtual reality experience of what was later called cyberspace. Protagonist as outlaw.

    Damien Broderick’s The Judas Mandala (1982): First SF to use the terms “virtual reality” and “virtual matrix.” Protagonist as conspirator/outlaw?

     

    Nonfiction Sources

    Cavallaro, Dani. Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson. New Brunswick, NJ: Athlone Press, 2000. Print.

    Ferro, David L. and Eric G. Swedin. Eds. Science Fiction and Computing: Essays on Interlinked Domains. Jefferson, NC: McFarland, 2011. Print.

    Kay, Alan C. “A Personal Computer for Children of All Ages.” ACM ’72 Proceedings of the ACM Annual Conference – Volume 1. New York: ACM, 1972. n.p. Web. 18 Nov. 2015.

    Mowshowitz, Abbe. Inside Information: Computers in Fiction. Reading, MA: Addison-Wesley, 1977. Print.

    Murphy, Graham J. and Sherryl Vint. Beyond Cyberpunk: New Critical Perspectives. New York: Routledge, 2010. Print.

    Slusser, George Edgar and TA Shippey. Eds. Fiction 2000: Cyberpunk and the Future of Narrative. Athens: University of Georgia Press, 1992. Print.

    Stableford, Brian. Science Fact and Science Fiction: An Encyclopedia. New York: Routledge, 2006. Print.

    Timeline of Computer History. Computer History Museum, 2015. Web. 18 Nov. 2015.

    Warrick, Patricia. The Cybernetic Imagination in Science Fiction. Cambridge: MIT, 1980. Print.

     

     

  • New Job, New Students, and New Friends in New York City

    Signing the letter.
    Signing the offer letter!

    I waited until I had signed the offer letter to announce the good news: I accepted a tenure-track position at the New York City College of Technology (City Tech) in Brooklyn!

    I’m incredibly stoked to join the City Tech team. I’m looking forward to working with students, colleagues, and the surrounding community.

    While I’m sad to be leaving Georgia Tech and the Marion L. Brittain Postdoctoral Program two years into my three year term, I could not pass up the chance to work with students and colleagues at City Tech. It is the kind of college where I believe that I can make great contributions to its learning environment, support its operation through service, collaborate with top notch colleagues, and contribute to my discipline through scholarship, and work with the New York City community that I will join.

    Even though I am looking forward to the future, I have a number of things to conclude here in Atlanta before I leave: I am teaching Science Fiction at Georgia Tech through the end of July, I am giving a presentation on teaching Science Fiction at this weekend’s Atlanta Science Fiction Society meeting, I am completing the curriculum guide for Georgia Tech’s Project One (formerly, First Year Reading Program), and I am working with the Georgia Tech Library Archives to inaugurate their Retrocomputing Lab.

    Y and I have a lot of practical matters to attend to as well: finding a new place to live, listing our house in Norcross for sale, moving to New York with our piano and two cats, and saying our goodbyes to family and friends.

    I look forward to new students, friends, colleagues, possibilities, and opportunities in our new city!